Game Mods Wiki gamemodswiki https://gamemods.miraheze.org/wiki/Main_Page MediaWiki 1.40.1 first-letter Media Special Talk User User talk Game Mods Wiki Game Mods Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Module Module talk PagePropertiesForm PagePropertiesForm talk Main Page 0 1 1 2023-08-12T11:58:50Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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The bureaucrat(s) might still be working on a Main Page, so please check again later! 21236ac3f8d65e5563b6da6b70815ca6bf1e6616 Module:CapiuntoGame 828 2 2 2023-08-12T13:24:21Z LinkinWires 2 Created module for generating a Template:Infobox Game Scribunto text/plain local capiunto = require 'capiunto' local p = {} function p.main(frame) local args = frame:getParent().args local headerStyle if args.headerstyle and args.headerstyle ~= '' then headerStyle = string.format('background-color:%s;', args.headerstyle) else headerStyle = 'background-color:grey;' end local retval = capiunto.create( { title = args.title, headerStyle = headerStyle, } ) :addImage( args.image, args.caption ) :addRow( 'Developer(s)', args.developers ) :addRow( 'Publisher(s)', args.publishers ) :addRow( 'Release Date', args.release ) :addRow( 'Engine', args.engine ) :addRow( 'Platform(s)', args.platforms ) return retval end return p b4596f45d8435a252f62635f9a8239b5a46246e2 7 2 2023-08-12T13:56:24Z LinkinWires 2 Changed "Release Date" text to "Initial Release" Scribunto text/plain local capiunto = require 'capiunto' local p = {} function p.main(frame) local args = frame:getParent().args local headerStyle if args.headerstyle and args.headerstyle ~= '' then headerStyle = string.format('background-color:%s;', args.headerstyle) else headerStyle = 'background-color:grey;' end local retval = capiunto.create( { title = args.title, headerStyle = headerStyle, } ) :addImage( args.image, args.caption ) :addRow( 'Developer(s)', args.developers ) :addRow( 'Publisher(s)', args.publishers ) :addRow( 'Initial Release', args.release ) :addRow( 'Engine', args.engine ) :addRow( 'Platform(s)', args.platforms ) return retval end return p 7d3b006f78a1e04a1f85639307587463f7de30a6 8 7 2023-08-12T14:14:47Z LinkinWires 2 Capitalization changes, added "Programming language" row. Scribunto text/plain local capiunto = require 'capiunto' local p = {} function p.main(frame) local args = frame:getParent().args local headerStyle if args.headerstyle and args.headerstyle ~= '' then headerStyle = string.format('background-color:%s;', args.headerstyle) else headerStyle = 'background-color:grey;' end local retval = capiunto.create( { title = args.title, headerStyle = headerStyle, } ) :addImage( args.image, args.caption ) :addRow( 'Developer(s)', args.developers ) :addRow( 'Publisher(s)', args.publishers ) :addRow( 'Initial release', args.release ) :addRow( 'Engine', args.engine ) :addRow( 'Programming language', args.language) :addRow( 'Platform(s)', args.platforms ) return retval end return p 9ea38f97defb922d01a70727ce619765981ac497 Template:Infobox Game 10 3 3 2023-08-12T13:25:03Z LinkinWires 2 Created wikitext text/x-wiki <includeonly>{{#invoke:CapiuntoGame|main}}</includeonly> 452047cba7a07e13e4bbc0948017eb06b48aad6b File:Half-Life Header Art.jpg 6 4 4 2023-08-12T13:35:07Z LinkinWires 2 Half-Life header art. Half-Life and the header art belong to Valve Corporation. Sourced from Half-Life Steam page at https://store.steampowered.com/app/70/HalfLife/ wikitext text/x-wiki == Summary == Half-Life header art. Half-Life and the header art belong to Valve Corporation. Sourced from Half-Life Steam page at https://store.steampowered.com/app/70/HalfLife/ 9b9ab2a8b6065261fbf0a7e12cbb6d48cfc9e29a Template:Bulleted list 10 6 6 2023-08-12T13:47:52Z LinkinWires 2 Created wikitext text/x-wiki {{#if:{{{1|}}}{{{2|}}}{{{3|}}}{{{4|}}}{{{5|}}}{{{6|}}}{{{7|}}}{{{8|}}}{{{9|}}}{{{10|}}}{{{11|}}}{{{12|}}}{{{13|}}}{{{14|}}}{{{15|}}}{{{16|}}}{{{17|}}}{{{18|}}}{{{19|}}}{{{20|}}}{{{21|}}}{{{22|}}}{{{23|}}}{{{24|}}}{{{25|}}}{{{26|}}}{{{27|}}}{{{28|}}}{{{29|}}}{{{30|}}}{{{31|}}}{{{32|}}}{{{33|}}}{{{34|}}}{{{35|}}}{{{36|}}}{{{37|}}}{{{38|}}}{{{39|}}}{{{40|}}}{{{41|}}}{{{42|}}}{{{43|}}}{{{44|}}}{{{45|}}}{{{46|}}}{{{47|}}}{{{48|}}}{{{49|}}}{{{50|}}}|<div class="plainlist"><ul style="{{{ul_style|}}}"><!-- -->{{#if:{{{1|}}}|<li style="{{{li_style|}}}{{{li_style1|}}}">{{{1}}}</li>}}<!-- -->{{#if:{{{2|}}}|<li style="{{{li_style|}}}{{{li_style2|}}}">{{{2}}}</li>}}<!-- -->{{#if:{{{3|}}}|<li style="{{{li_style|}}}{{{li_style3|}}}">{{{3}}}</li>}}<!-- -->{{#if:{{{4|}}}|<li style="{{{li_style|}}}{{{li_style4|}}}">{{{4}}}</li>}}<!-- -->{{#if:{{{5|}}}|<li style="{{{li_style|}}}{{{li_style5|}}}">{{{5}}}</li>}}<!-- -->{{#if:{{{6|}}}|<li style="{{{li_style|}}}{{{li_style6|}}}">{{{6}}}</li>}}<!-- -->{{#if:{{{7|}}}|<li style="{{{li_style|}}}{{{li_style7|}}}">{{{7}}}</li>}}<!-- -->{{#if:{{{8|}}}|<li style="{{{li_style|}}}{{{li_style8|}}}">{{{8}}}</li>}}<!-- -->{{#if:{{{9|}}}|<li style="{{{li_style|}}}{{{li_style9|}}}" >{{{9}}}</li>}}<!-- -->{{#if:{{{10|}}}|<li style="{{{li_style|}}}{{{li_style10|}}}">{{{10}}}</li>}}<!-- -->{{#if:{{{11|}}}|<li style="{{{li_style|}}}{{{li_style11|}}}">{{{11}}}</li>}}<!-- -->{{#if:{{{12|}}}|<li style="{{{li_style|}}}{{{li_style12|}}}">{{{12}}}</li>}}<!-- -->{{#if:{{{13|}}}|<li style="{{{li_style|}}}{{{li_style13|}}}">{{{13}}}</li>}}<!-- -->{{#if:{{{14|}}}|<li style="{{{li_style|}}}{{{li_style14|}}}">{{{14}}}</li>}}<!-- -->{{#if:{{{15|}}}|<li style="{{{li_style|}}}{{{li_style15|}}}">{{{15}}}</li>}}<!-- -->{{#if:{{{16|}}}|<li 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style="{{{li_style|}}}{{{li_style39|}}}">{{{39}}}</li>}}<!-- -->{{#if:{{{40|}}}|<li style="{{{li_style|}}}{{{li_style40|}}}">{{{40}}}</li>}}<!-- -->{{#if:{{{41|}}}|<li style="{{{li_style|}}}{{{li_style41|}}}">{{{41}}}</li>}}<!-- -->{{#if:{{{42|}}}|<li style="{{{li_style|}}}{{{li_style42|}}}">{{{42}}}</li>}}<!-- -->{{#if:{{{43|}}}|<li style="{{{li_style|}}}{{{li_style43|}}}">{{{43}}}</li>}}<!-- -->{{#if:{{{44|}}}|<li style="{{{li_style|}}}{{{li_style44|}}}">{{{44}}}</li>}}<!-- -->{{#if:{{{45|}}}|<li style="{{{li_style|}}}{{{li_style45|}}}">{{{45}}}</li>}}<!-- -->{{#if:{{{46|}}}|<li style="{{{li_style|}}}{{{li_style46|}}}">{{{46}}}</li>}}<!-- -->{{#if:{{{47|}}}|<li style="{{{li_style|}}}{{{li_style47|}}}">{{{47}}}</li>}}<!-- -->{{#if:{{{48|}}}|<li style="{{{li_style|}}}{{{li_style48|}}}">{{{48}}}</li>}}<!-- -->{{#if:{{{49|}}}|<li style="{{{li_style|}}}{{{li_style49|}}}">{{{49}}}</li>}}<!-- -->{{#if:{{{50|}}}|<li style="{{{li_style|}}}{{{li_style50|}}}">{{{50}}}</li>}}<!-- --></ul></div>}}<noinclude></noinclude> 1408fb72e731b095fb462fca7d104d9c783ae176 15 6 2023-08-12T16:18:29Z LinkinWires 2 LinkinWires moved page [[Template:Unbulleted list]] to [[Template:Bulleted list]] without leaving a redirect wikitext text/x-wiki {{#if:{{{1|}}}{{{2|}}}{{{3|}}}{{{4|}}}{{{5|}}}{{{6|}}}{{{7|}}}{{{8|}}}{{{9|}}}{{{10|}}}{{{11|}}}{{{12|}}}{{{13|}}}{{{14|}}}{{{15|}}}{{{16|}}}{{{17|}}}{{{18|}}}{{{19|}}}{{{20|}}}{{{21|}}}{{{22|}}}{{{23|}}}{{{24|}}}{{{25|}}}{{{26|}}}{{{27|}}}{{{28|}}}{{{29|}}}{{{30|}}}{{{31|}}}{{{32|}}}{{{33|}}}{{{34|}}}{{{35|}}}{{{36|}}}{{{37|}}}{{{38|}}}{{{39|}}}{{{40|}}}{{{41|}}}{{{42|}}}{{{43|}}}{{{44|}}}{{{45|}}}{{{46|}}}{{{47|}}}{{{48|}}}{{{49|}}}{{{50|}}}|<div class="plainlist"><ul style="{{{ul_style|}}}"><!-- -->{{#if:{{{1|}}}|<li style="{{{li_style|}}}{{{li_style1|}}}">{{{1}}}</li>}}<!-- -->{{#if:{{{2|}}}|<li style="{{{li_style|}}}{{{li_style2|}}}">{{{2}}}</li>}}<!-- -->{{#if:{{{3|}}}|<li style="{{{li_style|}}}{{{li_style3|}}}">{{{3}}}</li>}}<!-- 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-->{{#if:{{{39|}}}|<li style="{{{li_style|}}}{{{li_style39|}}}">{{{39}}}</li>}}<!-- -->{{#if:{{{40|}}}|<li style="{{{li_style|}}}{{{li_style40|}}}">{{{40}}}</li>}}<!-- -->{{#if:{{{41|}}}|<li style="{{{li_style|}}}{{{li_style41|}}}">{{{41}}}</li>}}<!-- -->{{#if:{{{42|}}}|<li style="{{{li_style|}}}{{{li_style42|}}}">{{{42}}}</li>}}<!-- -->{{#if:{{{43|}}}|<li style="{{{li_style|}}}{{{li_style43|}}}">{{{43}}}</li>}}<!-- -->{{#if:{{{44|}}}|<li style="{{{li_style|}}}{{{li_style44|}}}">{{{44}}}</li>}}<!-- -->{{#if:{{{45|}}}|<li style="{{{li_style|}}}{{{li_style45|}}}">{{{45}}}</li>}}<!-- -->{{#if:{{{46|}}}|<li style="{{{li_style|}}}{{{li_style46|}}}">{{{46}}}</li>}}<!-- -->{{#if:{{{47|}}}|<li style="{{{li_style|}}}{{{li_style47|}}}">{{{47}}}</li>}}<!-- -->{{#if:{{{48|}}}|<li style="{{{li_style|}}}{{{li_style48|}}}">{{{48}}}</li>}}<!-- -->{{#if:{{{49|}}}|<li style="{{{li_style|}}}{{{li_style49|}}}">{{{49}}}</li>}}<!-- -->{{#if:{{{50|}}}|<li style="{{{li_style|}}}{{{li_style50|}}}">{{{50}}}</li>}}<!-- --></ul></div>}}<noinclude></noinclude> 1408fb72e731b095fb462fca7d104d9c783ae176 Template:Infobox PC Game 10 8 10 2023-08-12T14:36:02Z LinkinWires 2 Created page with "<includeonly>{{#invoke:CapiuntoPCGame|main}}</includeonly>" wikitext text/x-wiki <includeonly>{{#invoke:CapiuntoPCGame|main}}</includeonly> 73cada9872e9d4635e06eee608a7eddf8e17b4b1 Half-Life (PC) 0 9 11 2023-08-12T16:04:46Z LinkinWires 2 Created wikitext text/x-wiki {{Infobox PC Game | title = Half-Life | headerstyle = (defaults to background-color:grey) | image = [[File:Half-Life Header Art.jpg|320px]] | caption = | developers = [[Valve Corporation|Valve Software]] | publishers = [[Sierra Studios]]<ref group="note"><small>Digital release on Steam is published by [[Valve|Valve Corporation]].</small></ref> | release = 1998 | engine = [[GoldSource]] | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | platforms = Windows, macOS, Linux }} '''''Half-Life''''' is a highly-acclaimed first-person shooter developed by [[Valve Corporation|Valve Software]] and initially published by [[Sierra Studios]] in 1998. ''Half-Life'' is the first game released by Valve and the first game which uses the [[GoldSrc]] engine, a heavily modified derivative of [[Quake engine|''Quake'' engine]]. == Modding == Valve encouraged the creation of custom content for ''Half-Life'' by including [[Valve Hammer Editor|Worldcraft]] level editor with the retail release. Valve also released [[Half-Life SDK]], which is available in [[Steam]] as a free download for owners of ''Half-Life''. Its source code is available on GitHub<ref><small>[https://github.com/ValveSoftware/halflife ValveSoftware/halflife] on GitHub</small></ref>. The ''Half-Life'' modding community is still active to this day, with new mods still being released. Some official games such as [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']] started life as community mods, before they were bought and released in retail by Valve and their creators were hired. ''Half-Life'' was also used as a base for in-house developed mods, such as [[Team Fortress Classic|''Team Fortress Classic'']] and [[Deathmatch Classic|''Deathmatch Classic'']]. ==Notes== <references group="note" /> ==References== <references /> 87abb00661448dca3b95fdf74f7aaa7d2f812e1f 12 11 2023-08-12T16:06:12Z LinkinWires 2 Corrected engine name in infobox wikitext text/x-wiki {{Infobox PC Game | title = Half-Life | headerstyle = (defaults to background-color:grey) | image = [[File:Half-Life Header Art.jpg|320px]] | caption = | developers = [[Valve Corporation|Valve Software]] | publishers = [[Sierra Studios]]<ref group="note"><small>Digital release on Steam is published by [[Valve|Valve Corporation]].</small></ref> | release = 1998 | engine = [[GoldSrc]] | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | platforms = Windows, macOS, Linux }} '''''Half-Life''''' is a highly-acclaimed first-person shooter developed by [[Valve Corporation|Valve Software]] and initially published by [[Sierra Studios]] in 1998. ''Half-Life'' is the first game released by Valve and the first game which uses the [[GoldSrc]] engine, a heavily modified derivative of [[Quake engine|''Quake'' engine]]. == Modding == Valve encouraged the creation of custom content for ''Half-Life'' by including [[Valve Hammer Editor|Worldcraft]] level editor with the retail release. Valve also released [[Half-Life SDK]], which is available in [[Steam]] as a free download for owners of ''Half-Life''. Its source code is available on GitHub<ref><small>[https://github.com/ValveSoftware/halflife ValveSoftware/halflife] on GitHub</small></ref>. The ''Half-Life'' modding community is still active to this day, with new mods still being released. Some official games such as [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']] started life as community mods, before they were bought and released in retail by Valve and their creators were hired. ''Half-Life'' was also used as a base for in-house developed mods, such as [[Team Fortress Classic|''Team Fortress Classic'']] and [[Deathmatch Classic|''Deathmatch Classic'']]. ==Notes== <references group="note" /> ==References== <references /> b8e93630e8179cb2f58f92dc610afc5a7b3c3961 17 12 2023-08-12T16:49:16Z LinkinWires 2 Added Mac OS Classic to platform list + some other adjustments wikitext text/x-wiki {{Infobox PC Game | title = Half-Life | headerstyle = (defaults to background-color:grey) | image = [[File:Half-Life Header Art.jpg|320px]] | caption = | developers = [[Valve Corporation|Valve Software]] | publishers = [[Sierra Studios]]<ref group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> | release = 1998 | engine = [[GoldSrc]] | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | platforms = Linux, Mac OS Classic<ref group="note"><small>A Mac OS Classic/PowerPC port was in development but got canceled.</small></ref>, macOS, Windows }} '''''Half-Life''''' is a highly-acclaimed first-person shooter developed by [[Valve Corporation|Valve Software]] and initially published by [[Sierra Studios]] in 1998. ''Half-Life'' is the first game released by Valve and the first game which uses the [[GoldSrc]] engine, a heavily modified derivative of [[Quake engine|''Quake'' engine]]. == Modding == Valve encouraged the creation of custom content for ''Half-Life'' by including [[Valve Hammer Editor|Worldcraft]] level editor with the retail release. Valve also released [[Half-Life SDK]], which is available in [[Steam]] as a free download for owners of ''Half-Life''. Its source code is available on GitHub<ref><small>[https://github.com/ValveSoftware/halflife ValveSoftware/halflife] on GitHub</small></ref>. The ''Half-Life'' modding community is still active to this day, with new mods still being released. Some official games such as [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']] started life as community mods, before they were bought and released in retail by Valve and their creators were hired. ''Half-Life'' was also used as a base for in-house developed mods, such as [[Team Fortress Classic|''Team Fortress Classic'']] and [[Deathmatch Classic|''Deathmatch Classic'']]. ==Notes== <references group="note" /> ==References== <references /> 453a11b121ce185272c414609a6d63cf9ed9fd7c 33 17 2023-08-13T09:20:13Z LinkinWires 2 Adjusted header art size for new theme wikitext text/x-wiki {{Infobox PC Game | title = Half-Life | headerstyle = (defaults to background-color:grey) | image = [[File:Half-Life Header Art.jpg|290px]] | caption = | developers = [[Valve Corporation|Valve Software]] | publishers = [[Sierra Studios]]<ref group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> | release = 1998 | engine = [[GoldSrc]] | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | platforms = Linux, Mac OS Classic<ref group="note"><small>A Mac OS Classic/PowerPC port was in development but got canceled.</small></ref>, macOS, Windows }} '''''Half-Life''''' is a highly-acclaimed first-person shooter developed by [[Valve Corporation|Valve Software]] and initially published by [[Sierra Studios]] in 1998. ''Half-Life'' is the first game released by Valve and the first game which uses the [[GoldSrc]] engine, a heavily modified derivative of [[Quake engine|''Quake'' engine]]. == Modding == Valve encouraged the creation of custom content for ''Half-Life'' by including [[Valve Hammer Editor|Worldcraft]] level editor with the retail release. Valve also released [[Half-Life SDK]], which is available in [[Steam]] as a free download for owners of ''Half-Life''. Its source code is available on GitHub<ref><small>[https://github.com/ValveSoftware/halflife ValveSoftware/halflife] on GitHub</small></ref>. The ''Half-Life'' modding community is still active to this day, with new mods still being released. Some official games such as [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']] started life as community mods, before they were bought and released in retail by Valve and their creators were hired. ''Half-Life'' was also used as a base for in-house developed mods, such as [[Team Fortress Classic|''Team Fortress Classic'']] and [[Deathmatch Classic|''Deathmatch Classic'']]. ==Notes== <references group="note" /> ==References== <references /> 64f5256e6f09751d2c6a9da11b939acf03e4f5ba 38 33 2023-08-13T11:00:25Z LinkinWires 2 Sierra. wikitext text/x-wiki {{Infobox PC Game | title = Half-Life | headerstyle = (defaults to background-color:grey) | image = [[File:Half-Life Header Art.jpg|290px]] | caption = | developers = [[Valve Corporation|Valve Software]] | publishers = [[Sierra Entertaiment]]<ref group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> | release = 1998 | engine = [[GoldSrc]] | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | platforms = Linux, Mac OS Classic<ref group="note"><small>A Mac OS Classic/PowerPC port was in development but got canceled.</small></ref>, macOS, Windows }} '''''Half-Life''''' is a highly-acclaimed first-person shooter developed by [[Valve Corporation|Valve Software]] and initially published by [[Sierra Entertaiment]] in 1998. ''Half-Life'' is the first game released by Valve and the first game which uses the [[GoldSrc]] engine, a heavily modified derivative of [[Quake engine|''Quake'' engine]]. == Modding == Valve encouraged the creation of custom content for ''Half-Life'' by including [[Valve Hammer Editor|Worldcraft]] level editor with the retail release. Valve also released [[Half-Life SDK]], which is available in [[Steam]] as a free download for owners of ''Half-Life''. Its source code is available on GitHub<ref><small>[https://github.com/ValveSoftware/halflife ValveSoftware/halflife] on GitHub</small></ref>. The ''Half-Life'' modding community is still active to this day, with new mods still being released. Some official games such as [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']] started life as community mods, before they were bought and released in retail by Valve and their creators were hired. ''Half-Life'' was also used as a base for in-house developed mods, such as [[Team Fortress Classic|''Team Fortress Classic'']] and [[Deathmatch Classic|''Deathmatch Classic'']]. ==Notes== <references group="note" /> ==References== <references /> 9de30c94b1fdc29576d03999063f715872d4dcd1 Module:CapiuntoEngine 828 10 13 2023-08-12T16:11:27Z LinkinWires 2 Created module for generating a Template:Infobox Engine Scribunto text/plain local capiunto = require 'capiunto' local p = {} function p.main(frame) local args = frame:getParent().args local headerStyle if args.headerstyle and args.headerstyle ~= '' then headerStyle = string.format('background-color:%s;', args.headerstyle) else headerStyle = 'background-color:grey;' end local retval = capiunto.create( { title = args.title, headerStyle = headerStyle, } ) :addImage( args.image, args.caption ) :addRow( 'Also known as', args.names ) :addRow( 'Developer(s)', args.developers ) :addRow( 'Platform(s)', args.platforms ) :addRow( 'Initial release/debut', args.release ) :addRow( 'Programming language', args.language) :addRow( 'Predecessor', args.predecessor ) :addRow( 'Successor', args.successor ) :addRow( 'License', args.license ) return retval end return p 0e2b14c9973cc66a604698e3ad42ef7d4e93d586 Template:Infobox Engine 10 11 14 2023-08-12T16:11:53Z LinkinWires 2 Created page with "<includeonly>{{#invoke:CapiuntoEngine|main}}</includeonly>" wikitext text/x-wiki <includeonly>{{#invoke:CapiuntoEngine|main}}</includeonly> f5429939f0449abc6b761f06c0eb88af3be9215d File:Powered by the Half-Life Engine sticker.png 6 12 16 2023-08-12T16:39:07Z LinkinWires 2 Powered by the Half-Life Engine sticker. Half-Life belongs to Valve Corporation. Sourced from Valve Developer Community at https://developer.valvesoftware.com/wiki/File:Hl_engine_logo.png Supposedly scanned from Gunman Chronicles box art. wikitext text/x-wiki == Summary == Powered by the Half-Life Engine sticker. Half-Life belongs to Valve Corporation. Sourced from Valve Developer Community at https://developer.valvesoftware.com/wiki/File:Hl_engine_logo.png Supposedly scanned from Gunman Chronicles box art. 54f4f5afe504e952065f7966fb56563d9ad64d45 Half-Life 0 13 18 2023-08-12T17:35:32Z LinkinWires 2 Created page with "'''''Half-Life''''' can refer to: * [[Half-Life (PC)|The PC versions]] * [[Half-Life (PlayStation 2)|The PlayStation 2 port]] * [[Half-Life (Dreamcast)|The unreleased Dreamcast port]]" wikitext text/x-wiki '''''Half-Life''''' can refer to: * [[Half-Life (PC)|The PC versions]] * [[Half-Life (PlayStation 2)|The PlayStation 2 port]] * [[Half-Life (Dreamcast)|The unreleased Dreamcast port]] f7137f4ae486cb30727788e9f8ea06a71d8c2e07 GoldSrc 0 14 19 2023-08-12T19:37:30Z LinkinWires 2 Created wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine]] | license = Proprietary }} '''GoldSrc''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force]] or [[Team Fortress Classic]]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles]] and [[James Bond 007: Nightfire]]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike]] and [[Day of Defeat]]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero]] and [[Counter-Strike: Condition Zero Deleted Scenes]]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * DirectX support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Commercial and officially-licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Studios|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], Valve || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates Team Fortress Classic. Now runs on the [[Svengine]], a custom version of GoldSrc, officially licensed from Valve. |- | [[Team Fortress Classic]] || rowspan="2" | Valve || rowspan="3" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | Valve || rowspan="2" | Valve || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || Gearbox, Valve || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, Blue Shift was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || Gearbox || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || Gearbox<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || Valve || Activision<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || Valve, Ritual, Gearbox, Turtle Rock || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || Valve, Ritual |- | 2008 || Counter-Strike Online || Valve, Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || Valve, Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of Counter-Strike Online. |} ==Notes== <references group="note" /> ==References== <references /> dbbde5d5910850010c8089113b4b0a09a5435009 20 19 2023-08-12T19:40:03Z LinkinWires 2 Source Engine -> Source wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source]] | license = Proprietary }} '''GoldSrc''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force]] or [[Team Fortress Classic]]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles]] and [[James Bond 007: Nightfire]]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike]] and [[Day of Defeat]]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero]] and [[Counter-Strike: Condition Zero Deleted Scenes]]. Since then, GoldSrc was officially superseded by [[Source|Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * DirectX support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Commercial and officially-licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Studios|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], Valve || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates Team Fortress Classic. Now runs on the [[Svengine]], a custom version of GoldSrc, officially licensed from Valve. |- | [[Team Fortress Classic]] || rowspan="2" | Valve || rowspan="3" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | Valve || rowspan="2" | Valve || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || Gearbox, Valve || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, Blue Shift was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || Gearbox || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || Gearbox<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || Valve || Activision<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || Valve, Ritual, Gearbox, Turtle Rock || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || Valve, Ritual |- | 2008 || Counter-Strike Online || Valve, Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || Valve, Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of Counter-Strike Online. |} ==Notes== <references group="note" /> ==References== <references /> 11a09fc6ba5491ac806b466af74af527c3a903d3 22 20 2023-08-12T20:17:28Z LinkinWires 2 Source -> Source Engine... yep wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''GoldSrc''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force]] or [[Team Fortress Classic]]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles]] and [[James Bond 007: Nightfire]]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike]] and [[Day of Defeat]]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero]] and [[Counter-Strike: Condition Zero Deleted Scenes]]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * DirectX support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Commercial and officially-licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Studios|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], Valve || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates Team Fortress Classic. Now runs on the [[Svengine]], a custom version of GoldSrc, officially licensed from Valve. |- | [[Team Fortress Classic]] || rowspan="2" | Valve || rowspan="3" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | Valve || rowspan="2" | Valve || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || Gearbox, Valve || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, Blue Shift was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || Gearbox || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || Gearbox<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || Valve || Activision<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || Valve, Ritual, Gearbox, Turtle Rock || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || Valve, Ritual |- | 2008 || Counter-Strike Online || Valve, Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || Valve, Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of Counter-Strike Online. |} ==Notes== <references group="note" /> ==References== <references /> 6473fdd0124a5dacfcc968d2cc070a5c1d5f6e2c 36 22 2023-08-13T10:32:45Z LinkinWires 2 /* Features compared to Quake engine */ Specified, that the GoldSrc supports D3D6 and 7 wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''GoldSrc''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force]] or [[Team Fortress Classic]]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles]] and [[James Bond 007: Nightfire]]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike]] and [[Day of Defeat]]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero]] and [[Counter-Strike: Condition Zero Deleted Scenes]]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * DirectX 6-7 support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Commercial and officially-licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Studios|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], Valve || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates Team Fortress Classic. Now runs on the [[Svengine]], a custom version of GoldSrc, officially licensed from Valve. |- | [[Team Fortress Classic]] || rowspan="2" | Valve || rowspan="3" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | Valve || rowspan="2" | Valve || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || Gearbox, Valve || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, Blue Shift was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || Gearbox || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || Gearbox<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || Valve || Activision<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || Valve, Ritual, Gearbox, Turtle Rock || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || Valve, Ritual |- | 2008 || Counter-Strike Online || Valve, Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || Valve, Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of Counter-Strike Online. |} ==Notes== <references group="note" /> ==References== <references /> 1a65ddbe26dfb4a2b5605492cf735246c8d2968e 37 36 2023-08-13T10:59:47Z LinkinWires 2 Sierra. wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''GoldSrc''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force]] or [[Team Fortress Classic]]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles]] and [[James Bond 007: Nightfire]]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike]] and [[Day of Defeat]]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero]] and [[Counter-Strike: Condition Zero Deleted Scenes]]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * DirectX 6-7 support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Commercial and officially-licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], Valve || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates Team Fortress Classic. Now runs on the [[Svengine]], a custom version of GoldSrc, officially licensed from Valve. |- | [[Team Fortress Classic]] || rowspan="2" | Valve || rowspan="3" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | Valve || rowspan="2" | Valve || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || Gearbox, Valve || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, Blue Shift was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || Gearbox || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || Gearbox<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || Valve || Activision<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || Valve, Ritual, Gearbox, Turtle Rock || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || Valve, Ritual |- | 2008 || Counter-Strike Online || Valve, Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || Valve, Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of Counter-Strike Online. |} ==Notes== <references group="note" /> ==References== <references /> ac37391cfab1b4f3a5530bb9950dccc19f93acb7 41 37 2023-08-13T13:15:31Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''GoldSrc''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force]] or [[Team Fortress Classic]]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles]] and [[James Bond 007: Nightfire]]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike]] and [[Day of Defeat]]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero]] and [[Counter-Strike: Condition Zero Deleted Scenes]]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * DirectX 6-7 support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Official and licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], Valve || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates Team Fortress Classic. Now runs on the [[Svengine]], a custom version of GoldSrc, officially licensed from Valve. |- | [[Team Fortress Classic]] || rowspan="2" | Valve || rowspan="3" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | Valve || rowspan="2" | Valve || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || Gearbox, Valve || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, Blue Shift was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || Gearbox || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || Gearbox<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || Valve || Activision<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || Valve, Ritual, Gearbox, Turtle Rock || rowspan="2" | Sierra<ref name="hl_digital" group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || Valve, Ritual |- | 2008 || Counter-Strike Online || Valve, Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || Valve, Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of Counter-Strike Online. |} ==Notes== <references group="note" /> ==References== <references /> ccabab66ee206d2b1686730d9d1c69b2285908b1 52 41 2023-08-13T16:42:27Z LinkinWires 2 Various adjustments and corrections wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''GoldSrc''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force]] or [[Team Fortress Classic]]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles]] and [[James Bond 007: Nightfire]]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike]] and [[Day of Defeat]]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero]] and [[Counter-Strike: Condition Zero Deleted Scenes]]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * [[DirectX|DirectX 6-7]] support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Official and licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates [[Team Fortress Classic|''Team Fortress Classic'']]. Now runs on the [[Svengine]], a custom version, based on the officially licensed branch of GoldSrc from [[Valve Corporation|Valve]]. |- | [[Team Fortress Classic]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="3" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, ''Blue Shift'' was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || [[Gearbox Software|Gearbox]] || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || [[Gearbox Software|Gearbox]]<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || [[Valve Corporation|Valve]] || Activision<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]], [[Gearbox Software|Gearbox]], [[Turtle Rock Studios|Turtle Rock]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]] |- | 2008 || Counter-Strike Online || [[Valve Corporation|Valve]], Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || [[Valve Corporation|Valve]], Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of ''Counter-Strike Online''. |} ==Notes== <references group="note" /> 2e640630a211fe5a6d9e3e81a1aebb1f2f52b124 53 52 2023-08-13T16:42:43Z LinkinWires 2 Italic wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''''GoldSrc''''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force]] or [[Team Fortress Classic]]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles]] and [[James Bond 007: Nightfire]]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike]] and [[Day of Defeat]]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero]] and [[Counter-Strike: Condition Zero Deleted Scenes]]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * [[DirectX|DirectX 6-7]] support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Official and licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates [[Team Fortress Classic|''Team Fortress Classic'']]. Now runs on the [[Svengine]], a custom version, based on the officially licensed branch of GoldSrc from [[Valve Corporation|Valve]]. |- | [[Team Fortress Classic]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="3" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, ''Blue Shift'' was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || [[Gearbox Software|Gearbox]] || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || [[Gearbox Software|Gearbox]]<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || [[Valve Corporation|Valve]] || Activision<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]], [[Gearbox Software|Gearbox]], [[Turtle Rock Studios|Turtle Rock]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]] |- | 2008 || Counter-Strike Online || [[Valve Corporation|Valve]], Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || [[Valve Corporation|Valve]], Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of ''Counter-Strike Online''. |} ==Notes== <references group="note" /> 03ff6e65f44e53f5b1ba4cbcb45383a290b1c175 Source 0 15 21 2023-08-12T20:16:43Z LinkinWires 2 Created page with "'''''Source Engine''''' can refer to: === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor updates..." wikitext text/x-wiki '''''Source Engine''''' can refer to: === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor updates to The Orange Box branch * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch which allows to freely make Source Engine mods ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Source Engine mod === Game-specific branches === * [[Left 4 Dead|Left 4 Dead branch]], forked from The Orange Box branch * [[Alien Swarm|Alien Swarm branch]], which is the first and the last open-source game-specific branch * [[Portal 2|Portal 2 branch]] ** [[Titanfall|Titanfall branch]], a heavily modified version, developed by Respawn Entertainment * [[Counter-Strike: Global Offensive|Counter-Strike: Global Offensive branch]], the latest official Source Engine branch ** [[Strata Source]], a third-party licensed fork, which is the most modern Source Engine branch d462d2169f6a3df616a449812b09188ac2ab5cdc 31 21 2023-08-13T06:11:46Z LinkinWires 2 Added Infobox wikitext text/x-wiki {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source 1 | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, Windows | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} '''''Source Engine''''' can refer to: === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor updates to The Orange Box branch * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch which allows to freely make Source Engine mods ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Source Engine mod === Game-specific branches === * [[Left 4 Dead|Left 4 Dead branch]], forked from The Orange Box branch * [[Alien Swarm|Alien Swarm branch]], which is the first and the last open-source game-specific branch * [[Portal 2|Portal 2 branch]] ** [[Titanfall|Titanfall branch]], a heavily modified version, developed by Respawn Entertainment * [[Counter-Strike: Global Offensive|Counter-Strike: Global Offensive branch]], the latest official Source Engine branch ** [[Strata Source]], a third-party licensed fork, which is the most modern Source Engine branch 337f8861161be9b4e4607ba950b5ec174fbc3582 32 31 2023-08-13T08:38:50Z LinkinWires 2 Added more supported platforms wikitext text/x-wiki {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source 1 | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, PlayStation 3, Windows, Xbox, Xbox 360 | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} '''''Source Engine''''' can refer to: === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor updates to The Orange Box branch * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch which allows to freely make Source Engine mods ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Source Engine mod === Game-specific branches === * [[Left 4 Dead|Left 4 Dead branch]], forked from The Orange Box branch * [[Alien Swarm|Alien Swarm branch]], which is the first and the last open-source game-specific branch * [[Portal 2|Portal 2 branch]] ** [[Titanfall|Titanfall branch]], a heavily modified version, developed by Respawn Entertainment * [[Counter-Strike: Global Offensive|Counter-Strike: Global Offensive branch]], the latest official Source Engine branch ** [[Strata Source]], a third-party licensed fork, which is the most modern Source Engine branch b847ac182018318cab31e7a403ec511dd64fbac2 48 32 2023-08-13T16:01:15Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source 1 | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, PlayStation 3, Windows, Xbox, Xbox 360 | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} '''''Source Engine''''' can refer to: === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor updates to The Orange Box branch * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch which allows to freely make Source Engine mods ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Source Engine mod === Game-specific branches === * [[Left 4 Dead|''Left 4 Dead'' branch]], forked from The Orange Box branch * [[Alien Swarm|''Alien Swarm'' branch]], which is the first and the last open-source game-specific branch * [[Portal 2|''Portal 2'' branch]] ** [[Titanfall|''Titanfall'' branch]], a heavily modified version, developed by Respawn Entertainment * [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'' branch]], the latest official Source Engine branch ** [[Strata Source]], a third-party licensed fork, which is the most modern Source Engine branch 6adbf0f08c4f9df46d38fd782aa0341a6a556d85 File:Source Engine logo and wordmark.png 6 16 23 2023-08-12T20:25:48Z LinkinWires 2 Source Engine logo and wordmark. Source Engine belongs to Valve Corporation. wikitext text/x-wiki == Summary == Source Engine logo and wordmark. Source Engine belongs to Valve Corporation. 3fe2f19fa4b53eabfca2ccfde41e380e51f52687 Template:Infobox Engine Predecessor Only 10 18 25 2023-08-12T20:39:46Z LinkinWires 2 Created page with "<includeonly>{{#invoke:CapiuntoEnginePredecessorOnly|main}}</includeonly>" wikitext text/x-wiki <includeonly>{{#invoke:CapiuntoEnginePredecessorOnly|main}}</includeonly> 923642a473fb45c02108f5b472a84c98a0488ba3 Source 2 0 19 26 2023-08-12T21:25:23Z LinkinWires 2 Created page with "{{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by Valve C..." wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==Features compared to Source Engine== * Native DirectX 11 and Vulkan support ** DirectX 11 support is implemented in [[Strata Source]], [[Titanfall|Titanfall branch]] also supports DirectX 12 ** Vulkan support is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']] and in [[Strata Source]] using DXVK * Native 64-bit and ARM support ** 32-bit was also supported, but its support was dropped in every game ** 64-bit support is implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]], 32-bit support has been dropped * New engine tools using Qt framework, including a completely rebuilt [[Valve Hammer Editor|Hammer Editor]] * [[PBR]] support ** Implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]] * WebM support ** Implemented in [[Strata Source]] * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to [[''Counter-Strike: Global Offensive''|Counter-Strike: Global Offensive branch]] * Steam Audio, a full-featured sound system ** Implemented in [[Strata Source]] * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Commercial and officially-licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || rowspan="2" | Linux, macOS, Windows |- | 2019 || Dota Underlords |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} 609ae3184b17a726a8573b340a352b8a294c8e62 27 26 2023-08-12T21:32:16Z LinkinWires 2 it was 12 am wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==Features compared to Source Engine== * Native DirectX 11 and Vulkan support ** DirectX 11 support is implemented in [[Strata Source]], [[Titanfall|Titanfall branch]] also supports DirectX 12 ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']] and in [[Strata Source]] using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]], similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] * [[PBR]] support ** Implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]] * WebM support ** Implemented in [[Strata Source]] * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to [[''Counter-Strike: Global Offensive''|Counter-Strike: Global Offensive branch]] * Steam Audio, a full-featured sound system ** Implemented in [[Strata Source]] * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Commercial and officially-licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || rowspan="2" | Linux, macOS, Windows |- | 2019 || Dota Underlords |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} 8c3b8159bc262d5bbced3a42f60bfdd3a742256e 28 27 2023-08-12T21:32:57Z LinkinWires 2 comma wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==Features compared to Source Engine== * Native DirectX 11 and Vulkan support ** DirectX 11 support is implemented in [[Strata Source]], [[Titanfall|Titanfall branch]] also supports DirectX 12 ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in [[Strata Source]] using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]], similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] * [[PBR]] support ** Implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]] * WebM support ** Implemented in [[Strata Source]] * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to [[''Counter-Strike: Global Offensive''|Counter-Strike: Global Offensive branch]] * Steam Audio, a full-featured sound system ** Implemented in [[Strata Source]] * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Commercial and officially-licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || rowspan="2" | Linux, macOS, Windows |- | 2019 || Dota Underlords |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} 7e9257f97c016582f2b90a76e7d8344c5468327f 29 28 2023-08-13T05:26:58Z LinkinWires 2 Now mentions deprecated OpenGL and DirectX 9 support, plus minor adjustments wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==Features compared to Source Engine== * Native DirectX 11 and Vulkan support ** DirectX 9 (along with Direct3D 9Ex extension) and OpenGL were supported in Dota 2, but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]], Titanfall also supports DirectX 12 ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and Titanfall branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * Steam Audio, a full-featured sound system ** Implemented in Strata Source * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Commercial and officially-licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || rowspan="2" | Linux, macOS, Windows |- | 2019 || Dota Underlords |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} 7039265cc00a4c81f8cd8d18d5081952e768bdae 30 29 2023-08-13T05:32:46Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==Features compared to Source Engine== * Native DirectX 11 and Vulkan support ** DirectX 9 (along with Direct3D 9Ex extension) and OpenGL were supported in Dota 2, but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]], Titanfall also supports DirectX 12 ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and Titanfall branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * Steam Audio, a full-featured sound system ** Implemented in Strata Source * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Commercial and officially-licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} b362ff3fe746afb01c5acffa080678fa744109d2 42 30 2023-08-13T13:15:49Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==Features compared to Source Engine== * Native DirectX 11 and Vulkan support ** DirectX 9 (along with Direct3D 9Ex extension) and OpenGL were supported in Dota 2, but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]], Titanfall also supports DirectX 12 ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and Titanfall branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * Steam Audio, a full-featured sound system ** Implemented in Strata Source * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} 571820e377f9fc11e69587cac89de91f3cd11e3b 43 42 2023-08-13T13:16:00Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==Features compared to Source Engine== * Native DirectX 11 and Vulkan support ** DirectX 9 (along with Direct3D 9Ex extension) and OpenGL were supported in Dota 2, but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]], Titanfall also supports DirectX 12 ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and Titanfall branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * Steam Audio, a full-featured sound system ** Implemented in Strata Source * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} e2980dacdc08ebb2079573fa77c1a960b96c22a4 46 43 2023-08-13T15:59:18Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==New features in comparison to Source Engine== * Native [[DirectX|DirectX 11]] and [[Vulkan]] support ** [[DirectX|DirectX 9]] (along with Direct3D 9Ex extension) and [[OpenGL]] were supported in Dota 2, but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|Titanfall branch]], Titanfall also supports [[DirectX|DirectX 12]] ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and Titanfall branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] ** Qt framework is also used in [[Source Filmmaker|Source 1 Filmmaker]], which is based on [[Alien Swarm|Alien Swarm branch]] of Source * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * Steam Audio, a full-featured sound system ** Implemented in Strata Source * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} b2bb2baf118d0dd8809669a3d89e362edf034be9 47 46 2023-08-13T16:00:20Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==New features in comparison to Source Engine== * Native [[DirectX|DirectX 11]] and [[Vulkan]] support ** [[DirectX|DirectX 9]] (along with Direct3D 9Ex extension) and [[OpenGL]] were supported in ''Dota 2'', but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|''Titanfall'' branch]], ''Titanfall'' also supports [[DirectX|DirectX 12]] ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and ''Titanfall'' branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] ** Qt framework is also used in [[Source Filmmaker|Source 1 Filmmaker]], which is based on [[Alien Swarm|''Alien Swarm'' branch]] of Source * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * Steam Audio, a full-featured sound system ** Implemented in Strata Source * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} f7c41c0ddea4a64d65b553853822af59f5eceaf1 Template:Stub 10 20 34 2023-08-13T09:27:45Z LinkinWires 2 Created page with " ''This article or section is a stub. You can help by expanding it.''" wikitext text/x-wiki ''This article or section is a stub. You can help by expanding it.'' ec7b1e6fbc0c6451fe2973ef5247f46f379ff488 35 34 2023-08-13T09:43:13Z LinkinWires 2 wikitext text/x-wiki <big>'''Stub''' | ''This article or section is a stub. You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''</big> cddf71a37b1ad1a8c5c693c2864c207845374a10 Source 2004 0 21 39 2023-08-13T12:59:00Z LinkinWires 2 Created page with "{{Stub}} '''Source 2004''' is the original version of [[Source Engine]], which was released first with [[Counter-Strike: Source|''Counter-Strike: Source'']] in 2004 and replaced [[GoldSrc]]. All [[Valve Corporation|Valve]] games on [[Steam]], that used Source 2004, were updated to use [[Source 2006]], which superseded it, and as such, Source 2004 is obsolete and there are not many retail games, that still use it. Source 2004 is close-sourced, but it can still be modded..." wikitext text/x-wiki {{Stub}} '''Source 2004''' is the original version of [[Source Engine]], which was released first with [[Counter-Strike: Source|''Counter-Strike: Source'']] in 2004 and replaced [[GoldSrc]]. All [[Valve Corporation|Valve]] games on [[Steam]], that used Source 2004, were updated to use [[Source 2006]], which superseded it, and as such, Source 2004 is obsolete and there are not many retail games, that still use it. Source 2004 is close-sourced, but it can still be modded with custom maps, models, sounds, materials, etc. == Features compared to GoldSrc == * DirectX 9.0 support with the ability to fallback to older feature levels down to Direct3D 6 * [[HLSL]] shaders * Environmental mapping using [[env_cubemap|cubemaps]] * Bump mapping and normal mapping * [[light_dynamic|Dynamic lightning]] * Water with real-time reflections and refraction * Particle system * Real-time shadows * Displacements * [[3D skybox|3D skyboxes]] * Materials system * Better netcode * [[VPhysics]], a physics engine built upon [[Havok]] == Commercial and officially-licensed games, which used or are still using Source 2004 == {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="4" | 2004 || [[Counter-Strike: Source]] || rowspan="5" | Valve || rowspan="4" | Valve, [[Sierra Entertaiment|Sierra]] || rowspan="4" | Windows || Source Engine's debut. Upgraded to Source 2006. |- | [[Half-Life 2: Deathmatch]] || rowspan="3" | Upgraded to Source 2006. |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | 2005 || [[Half-Life 2 (Xbox)|Half-Life 2]] || Electronic Arts || Xbox || Special version of the engine with different packaging, material, audio, and video file formats. |- | 2006 || [[SiN Episodes: Emergence]] || colspan="2" | [[Ritual Entertainment|Ritual]] || Windows |} db57e83ae0e9965e931938ac9a877c52b3f53295 40 39 2023-08-13T13:13:25Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''Source 2004''' is the original version of [[Source Engine]], which was released first with [[Counter-Strike: Source|''Counter-Strike: Source'']] in 2004 and replaced [[GoldSrc]]. All [[Valve Corporation|Valve]] games on [[Steam]], that used Source 2004, were updated to use [[Source 2006]], which superseded it, and as such, Source 2004 is obsolete and there are not many retail games, that still use it. Source 2004 is close-sourced, but it can still be modded with custom maps, models, sounds, materials, etc. == Features compared to GoldSrc == * DirectX 9.0 support with the ability to fallback to older feature levels down to Direct3D 6 * [[HLSL]] shaders * Environmental mapping using [[env_cubemap|cubemaps]] * Bump mapping and normal mapping * [[light_dynamic|Dynamic lightning]] * Water with real-time reflections and refraction * Particle system * Real-time shadows * Displacements * [[3D skybox|3D skyboxes]] * Materials system * Better netcode * [[VPhysics]], a physics engine built upon [[Havok]] == Official and licensed games, which used or are still using Source 2004 == {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="4" | 2004 || [[Counter-Strike: Source]] || rowspan="5" | Valve || rowspan="4" | Valve, [[Sierra Entertaiment|Sierra]] || rowspan="4" | Windows || Source Engine's debut. Upgraded to Source 2006. |- | [[Half-Life 2: Deathmatch]] || rowspan="3" | Upgraded to Source 2006. |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | 2005 || [[Half-Life 2 (Xbox)|Half-Life 2]] || Electronic Arts || Xbox || Special version of the engine with different packaging, material, audio, and video file formats. |- | 2006 || [[SiN Episodes: Emergence]] || colspan="2" | [[Ritual Entertainment|Ritual]] || Windows |} 0c8212061556a7c56bcc7623e61f068043ab40ae 45 40 2023-08-13T15:26:53Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''Source 2004''' is the original version of [[Source Engine]], which debuted with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']] in 2004 and replaced [[GoldSrc]]. All [[Valve Corporation|Valve]] games on [[Steam]], that used Source 2004, were updated to use [[Source 2006]], which superseded it, and as such, Source 2004 is obsolete and there are not many retail games, that still use it. Source 2004 is close-sourced, but it can still be modded with custom maps, models, sounds, materials, etc. == Features compared to GoldSrc == * DirectX 9.0 support with the ability to fallback to older feature levels down to Direct3D 6 * [[HLSL]] shaders * Environmental mapping using [[env_cubemap|cubemaps]] * Bump mapping and normal mapping * [[light_dynamic|Dynamic lightning]] * Water with real-time reflections and refraction * Particle system * Real-time shadows * Displacements * [[3D skybox|3D skyboxes]] * Materials system * Better netcode * [[VPhysics]], a physics engine built upon [[Havok]] == Official and licensed games, which used or are still using Source 2004 == {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="4" | 2004 || [[Counter-Strike: Source]] || rowspan="5" | Valve || rowspan="4" | Valve, [[Sierra Entertaiment|Sierra]] || rowspan="4" | Windows || Source Engine's debut. Upgraded to Source 2006. |- | [[Half-Life 2: Deathmatch]] || rowspan="3" | Upgraded to Source 2006. |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | 2005 || [[Half-Life 2 (Xbox)|Half-Life 2]] || Electronic Arts || Xbox || Special version of the engine with different packaging, material, audio, and video file formats. |- | 2006 || [[SiN Episodes: Emergence]] || colspan="2" | [[Ritual Entertainment|Ritual]] || Windows |} a3d099ba9c0ecf563cd73372438fab7a432d9e7c 49 45 2023-08-13T16:02:38Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2004''''' is the original version of [[Source Engine]], which debuted with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']] in 2004 and replaced [[GoldSrc]]. All [[Valve Corporation|Valve]] games on [[Steam]], that used Source 2004, were updated to use [[Source 2006]], which superseded it, and as such, Source 2004 is obsolete and there are not many retail games, that still use it. Source 2004 is close-sourced, but it can still be modded with custom maps, models, sounds, materials, etc. == Features compared to GoldSrc == * [[DirectX|DirectX 9.0 Shader Model 2]] support with the ability to fallback to older feature levels down to [[DirectX|DirectX 6]] * [[HLSL]] shaders * Environmental mapping using [[cubemaps]] * [[Bump mapping]] and [[normal mapping]] * Dynamic lightning * Water with real-time reflections and refraction * Particle system * Real-time shadows * [[Displacement|Displacements]] * [[3D skybox|3D skyboxes]] * Materials system * Better netcode * [[VPhysics]], a physics engine built upon [[Havok]] == Official and licensed games, which used or are still using Source 2004 == {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="4" | 2004 || [[Counter-Strike: Source]] || rowspan="5" | Valve || rowspan="4" | Valve, [[Sierra Entertaiment|Sierra]] || rowspan="4" | Windows || Source Engine's debut. Upgraded to Source 2006. |- | [[Half-Life 2: Deathmatch]] || rowspan="3" | Upgraded to Source 2006. |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | 2005 || [[Half-Life 2 (Xbox)|Half-Life 2]] || Electronic Arts || Xbox || Special version of the engine with different packaging, material, audio, and video file formats. |- | 2006 || [[SiN Episodes: Emergence]] || colspan="2" | [[Ritual Entertainment|Ritual]] || Windows |} f1c1666670861d1d217e69de4ab2fc26cb6b5134 50 49 2023-08-13T16:04:49Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2004''''' is the original version of [[Source Engine]], which debuted with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']] in 2004 and replaced [[GoldSrc]]. All [[Valve Corporation|Valve]] games on [[Steam]], that used Source 2004, were updated to use [[Source 2006]], which superseded it, and as such, Source 2004 is obsolete and there are not many retail games, that still use it. Source 2004 is close-sourced, but it can still be modded with custom maps, models, sounds, materials, etc. == Features compared to GoldSrc == * [[DirectX|DirectX 9.0 Shader Model 2]] support with the ability to fallback to older feature levels down to [[DirectX|DirectX 6]] * [[HLSL]] shaders * Environmental mapping using [[env_cubemap (Source Engine)|cubemaps]] * [[Bump mapping]] and [[normal mapping]] * [[light_dynamic (Source Engine)|Dynamic lighting]] * Water with real-time reflections and refraction * Particle system * Real-time shadows * [[Displacement (Source Engine)|Displacements]] * [[3D skybox (Source Engine)|3D skyboxes]] * Materials system * Better netcode * [[VPhysics]], a physics engine built upon [[Havok]] == Official and licensed games, which used or are still using Source 2004 == {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="4" | 2004 || [[Counter-Strike: Source]] || rowspan="5" | Valve || rowspan="4" | Valve, [[Sierra Entertaiment|Sierra]] || rowspan="4" | Windows || Source Engine's debut. Upgraded to Source 2006. |- | [[Half-Life 2: Deathmatch]] || rowspan="3" | Upgraded to Source 2006. |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | 2005 || [[Half-Life 2 (Xbox)|Half-Life 2]] || Electronic Arts || Xbox || Special version of the engine with different packaging, material, audio, and video file formats. |- | 2006 || [[SiN Episodes: Emergence]] || colspan="2" | [[Ritual Entertainment|Ritual]] || Windows |} 6242c86feb3b61ea78670448af9ae7f39c7b28b8 51 50 2023-08-13T16:28:32Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2004''''' is the original version of [[Source Engine]], which debuted with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']] in 2004 and replaced [[GoldSrc]]. All [[Valve Corporation|Valve]] games on [[Steam]], that used Source 2004, were updated to use [[Source 2006]], which superseded it, and as such, Source 2004 is obsolete and there are not many retail games, that still use it. Source 2004 is close-sourced, but it can still be modded with custom maps, models, sounds, materials, etc. == Features compared to GoldSrc == * [[DirectX|DirectX 9.0 Shader Model 2]] support with the ability to fallback to older feature levels down to [[DirectX|DirectX 6]] * [[HLSL]] shaders * Environmental mapping using [[env_cubemap (Source Engine)|cubemaps]] * [[Bump mapping]] and [[normal mapping]] * [[light_dynamic (Source Engine)|Dynamic lighting]] * Water with real-time reflections and refraction * Particle system * Real-time shadows * [[Displacement (Source Engine)|Displacements]] * [[3D skybox (Source Engine)|3D skyboxes]] * Materials system * Better netcode * [[VPhysics]], a physics engine built upon [[Havok]] == Official and licensed games, which used or are still using Source 2004 == {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="4" | 2004 || [[Counter-Strike: Source]] || rowspan="5" | [[Valve Corporation|Valve]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] || rowspan="4" | Windows || Source Engine's debut. Upgraded to [[Source 2006]]. |- | [[Half-Life 2: Deathmatch]] || rowspan="3" | Upgraded to [[Source 2006]]. |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | 2005 || [[Half-Life 2 (Xbox)|Half-Life 2]] || Electronic Arts || Xbox || Special version of the engine with different packaging, material, audio, and video file formats. |- | 2006 || [[SiN Episodes: Emergence]] || colspan="2" | [[Ritual Entertainment|Ritual]] || Windows |} 08b6b93e7db2c82b8d5851610729f979d1a4972c Source 2003 0 22 44 2023-08-13T15:25:46Z LinkinWires 2 Created page with "{{Stub}} The [[Half-Life 2 (PC)|''Half-Life 2'']] ''beta engine'', also known as '''Source 2003''', is a prerelease version of [[Source Engine]], which can be found in leaked beta versions of various [[Valve Corporation|Valve]] games. The original 2003 ''Half-Life 2'' leak, along with the game itself, contains the entire source code for the September 26th, 2003 version of the engine, and as such, mods were created for the ''Half-Life 2'' beta. == Confirmed games, tha..." wikitext text/x-wiki {{Stub}} The [[Half-Life 2 (PC)|''Half-Life 2'']] ''beta engine'', also known as '''Source 2003''', is a prerelease version of [[Source Engine]], which can be found in leaked beta versions of various [[Valve Corporation|Valve]] games. The original 2003 ''Half-Life 2'' leak, along with the game itself, contains the entire source code for the September 26th, 2003 version of the engine, and as such, mods were created for the ''Half-Life 2'' beta. == Confirmed games, that used ''Half-Life 2'' beta engine at some point == {| class="wikitable" |- ! Title !! Developer(s) !! Notes |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]] || rowspan="3" | Released in 2004, retail version used [[Source 2004]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[Team Fortress 2 (PC)|Team Fortress 2]] || Released in 2007, retail version used [[Source 2007]] |} == Official and licensed games, which used or are still using ''Half-Life 2'' beta engine == {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2004 || [[Vampire: The Masquerade - Bloodlines]] || Troika Games || Activision || Windows || Uses custom version of engine. |} 26495d8431116edaf74979d1837234c506b90477 GoldSrc 0 14 54 53 2023-08-13T16:45:50Z LinkinWires 2 More italics wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''''GoldSrc''''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force|''Half-Life: Opposing Force'']] or [[Team Fortress Classic|''Team Fortress Classic'']]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles|''Gunman Chronicles'']] and [[James Bond 007: Nightfire|''James Bond 007: Nightfire'']]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing a set of new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero|''Counter-Strike: Condition Zero'']] and [[Counter-Strike: Condition Zero Deleted Scenes|''Counter-Strike: Condition Zero Deleted Scenes'']]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * [[DirectX|DirectX 6-7]] support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Official and licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates [[Team Fortress Classic|''Team Fortress Classic'']]. Now runs on the [[Svengine]], a custom version, based on the officially licensed branch of GoldSrc from [[Valve Corporation|Valve]]. |- | [[Team Fortress Classic]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="3" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, ''Blue Shift'' was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || [[Gearbox Software|Gearbox]] || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || [[Gearbox Software|Gearbox]]<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || [[Valve Corporation|Valve]] || Activision<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]], [[Gearbox Software|Gearbox]], [[Turtle Rock Studios|Turtle Rock]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]] |- | 2008 || Counter-Strike Online || [[Valve Corporation|Valve]], Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || [[Valve Corporation|Valve]], Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of ''Counter-Strike Online''. |} ==Notes== <references group="note" /> 2abacd8524dd8023395ae9862c0663aed53d3c31 58 54 2023-08-13T17:01:21Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''''GoldSrc''''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force|''Half-Life: Opposing Force'']] or [[Team Fortress Classic|''Team Fortress Classic'']]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles|''Gunman Chronicles'']] and [[James Bond 007: Nightfire|''James Bond 007: Nightfire'']]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing a set of new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero|''Counter-Strike: Condition Zero'']] and [[Counter-Strike: Condition Zero Deleted Scenes|''Counter-Strike: Condition Zero Deleted Scenes'']]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * [[DirectX|DirectX 6-7]] support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Official and licensed games using GoldSrc== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates [[Team Fortress Classic|''Team Fortress Classic'']]. Now runs on the [[Svengine]], a custom version, based on the officially licensed branch of GoldSrc from [[Valve Corporation|Valve]]. |- | [[Team Fortress Classic]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="3" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, ''Blue Shift'' was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || [[Gearbox Software|Gearbox]] || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || [[Gearbox Software|Gearbox]]<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || [[Valve Corporation|Valve]] || Activision<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]], [[Gearbox Software|Gearbox]], [[Turtle Rock Studios|Turtle Rock]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]] |- | 2008 || Counter-Strike Online || [[Valve Corporation|Valve]], Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || [[Valve Corporation|Valve]], Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of ''Counter-Strike Online''. |} ==Notes== <references group="note" /> [[Category:Engines]] [[Category:Valve Corporation engines]] 5b0faabdf7da3e20fc7ba45cce6fd0005595c691 69 58 2023-08-13T19:22:44Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''''GoldSrc''''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force|''Half-Life: Opposing Force'']] or [[Team Fortress Classic|''Team Fortress Classic'']]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles|''Gunman Chronicles'']] and [[James Bond 007: Nightfire|''James Bond 007: Nightfire'']]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing a set of new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero|''Counter-Strike: Condition Zero'']] and [[Counter-Strike: Condition Zero Deleted Scenes|''Counter-Strike: Condition Zero Deleted Scenes'']]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * [[DirectX|DirectX 6-7]] support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Official and licensed games using GoldSrc== {{See|[[:category:GoldSrc-based games|GoldSrc-based games]]}} {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|Half-Life]] mod, since it predates [[Team Fortress Classic|''Team Fortress Classic'']]. Now runs on the [[Svengine]], a custom version, based on the officially licensed branch of GoldSrc from [[Valve Corporation|Valve]]. |- | [[Team Fortress Classic]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="3" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, ''Blue Shift'' was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || [[Gearbox Software|Gearbox]] || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || [[Gearbox Software|Gearbox]]<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || [[Valve Corporation|Valve]] || Activision<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]], [[Gearbox Software|Gearbox]], [[Turtle Rock Studios|Turtle Rock]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]] |- | 2008 || Counter-Strike Online || [[Valve Corporation|Valve]], Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || [[Valve Corporation|Valve]], Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of ''Counter-Strike Online''. |} ==Notes== <references group="note" /> [[Category:Engines]] [[Category:Valve Corporation engines]] 716eea19df00030851b5ad05452e32e436432822 80 69 2023-08-13T20:14:31Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = GoldSrc | headerstyle = (defaults to background-color:grey) | image = [[File:Powered by the Half-Life Engine sticker.png|123px]] | caption = | names = GoldSource, Half-Life Engine | developers = [[Valve Corporation|Valve Software]]<ref group="note"><small>GoldSrc's predecessor, [[Quake engine|''Quake'' engine]], was developed by [[id Software]].</small></ref> | platforms = Arcade, Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows, Xbox | release = 1998 ([[Half-Life (PC)|''Half-Life'']]) | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | predecessor = [[Quake engine|''Quake'' engine]] | successor = [[Source Engine|Source]] | license = Proprietary }} '''''GoldSrc''''' (also known as GoldSource, formerly known as the Half-Life Engine) is a proprietary game engine developed by [[Valve Corporation|Valve Software]], which uses [[Quake engine|''Quake'' engine]] from [[id Software]] as a base. GoldSrc debuted in 1998 with the release of [[Half-Life (PC)|''Half-Life'']] and would power later Valve-related games, mods, and expansions such as [[Half-Life: Opposing Force|''Half-Life: Opposing Force'']] or [[Team Fortress Classic|''Team Fortress Classic'']]. It was also a popular choice for third-party games, with it seeing use in such commercially released games, as [[Gunman Chronicles|''Gunman Chronicles'']] and [[James Bond 007: Nightfire|''James Bond 007: Nightfire'']]. Thanks to the free availability of [[Half-Life SDK]] and [[Valve Hammer Editor|Worldcraft]], many community mods for GoldSrc games were produced, including officially released [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']]. Even though the Half-Life SDK and its source code are available freely, GoldSrc itself is closed-source and requires one to acquire a license for getting full access to the engine. This led to the creation of [[Xash3D]], an open-source clone of GoldSrc, which achieves almost perfect compatibility with it while increasing many engine limits and implementing a set of new features and improvements. The last official releases which used GoldSrc were [[Counter-Strike: Condition Zero|''Counter-Strike: Condition Zero'']] and [[Counter-Strike: Condition Zero Deleted Scenes|''Counter-Strike: Condition Zero Deleted Scenes'']]. Since then, GoldSrc was officially superseded by [[Source Engine]] with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. ==Features compared to ''Quake'' engine== * Use of [[C++]] * [[DirectX|DirectX 6-7]] support * Skeletal animation * Colored lightning * Scripted sequences * Transparent textures * Higher polygon counts ==Official and licensed games using GoldSrc== {{See|[[:category:GoldSrc-based games|GoldSrc-based games]]}} {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 1998 || [[Half-Life (PC)|Half-Life]] || [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref name="dreamcast" group="note"><small>A modified version of GoldSrc was used for the canceled Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']].</small></ref>, Linux, Mac OS Classic<ref name="ppc" group="note"><small>A Mac OS Classic/PowerPC port of [[Half-Life (PC)|''Half-Life'']] was in development but got canceled.</small></ref>, macOS, PlayStation 2, Windows || GoldSrc's debut. |- | rowspan="3" | 1999 || [[Half-Life: Opposing Force]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || Linux, macOS, Windows |- | [[Sven Co-op]] || colspan="2" | Sven Co-op team || Linux, Windows || Thought to be the oldest [[Half-Life (PC)|''Half-Life'']] mod, since it predates [[Team Fortress Classic|''Team Fortress Classic'']]. Now runs on the [[Svengine]], a custom version, based on the officially licensed branch of GoldSrc from [[Valve Corporation|Valve]]. |- | [[Team Fortress Classic]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="3" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2000 || [[Counter-Strike (PC)|Counter-Strike]] |- | [[Gunman Chronicles]] || [[Rewolf Entertainment]] || Windows |- | [[Ricochet]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | [[Valve Corporation|Valve]] || rowspan="2" | Linux, macOS, Windows |- | rowspan="3" | 2001 || [[Deathmatch Classic]] |- | [[Half-Life: Blue Shift]] || [[Gearbox Software|Gearbox]], [[Valve Corporation|Valve]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Dreamcast<ref group="note"><small>[[Half-Life: Blue Shift]] was initially developed as an exclusive add-on for Dreamcast port of [[Half-Life (Dreamcast)|''Half-Life'']]. When the Dreamcast port was canceled, ''Blue Shift'' was released as a standalone add-on.</small></ref>, Linux, macOS, Windows |- | [[Half-Life (PlayStation 2)|Half-Life: Decay]] || [[Gearbox Software|Gearbox]] || PlayStation 2 || Released as a exclusive add-on for PlayStation 2 port of [[Half-Life (PlayStation 2)|''Half-Life'']]. |- | 2002 || [[James Bond 007: Nightfire]] || [[Gearbox Software|Gearbox]]<ref group="note"><small>macOS port was developed by Aspyr.</small></ref> || Electronic Arts || macOS, Windows || PC versions use heavily modified GoldSrc, while console versions use [[id Tech 3]]. |- | rowspan="3" | 2003 || [[Day of Defeat]] || [[Valve Corporation|Valve]] || Activision<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || Linux, macOS, Windows |- | [[Counter-Strike (Xbox)|Counter-Strike]] || [[Ritual Entertaiment|Ritual]], [[Turtle Rock Studios|Turtle Rock]] || Microsoft || Xbox |- | [[Counter-Strike Neo]] || colspan="2" | Namco || Arcade || Runs on Namco System N2, a PC-based arcade machine, which uses Linux. |- | rowspan="2" | 2004 || [[Counter-Strike: Condition Zero]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]], [[Gearbox Software|Gearbox]], [[Turtle Rock Studios|Turtle Rock]] || rowspan="2" | [[Sierra Entertaiment|Sierra]]<ref name="hl_digital" group="note"><small>Digital release on [[Steam]] is published by [[Valve Corporation|Valve]].</small></ref> || rowspan="2" | Linux, macOS, Windows || rowspan="2" | Last official games to use GoldSrc. |- | [[Counter-Strike: Condition Zero Deleted Scenes]] || [[Valve Corporation|Valve]], [[Ritual Entertainment|Ritual]] |- | 2008 || Counter-Strike Online || [[Valve Corporation|Valve]], Nexon || Nexon || rowspan="3" | Windows || Only available in Asia. |- | 2013 || [[Cry of Fear]] || colspan="2" | Team Psykskallar || Uses highly modified version of GoldSrc. |- | 2014 || Counter-Strike Nexon: Studio || [[Valve Corporation|Valve]], Nexon || Nexon || Last licensed game to use GoldSrc. Worldwide version of ''Counter-Strike Online''. |} ==Notes== <references group="note" /> [[Category:Engines]] [[Category:Valve Corporation engines]] fe579d7db1c28c47be58a5031e1ce3691faa13c1 Source 2006 0 23 55 2023-08-13T16:57:02Z LinkinWires 2 Created page with "{{Stub}} '''''Source 2006''''' is the version of [[Source Engine]], which was introduced with the release of [[Day of Defeat: Source|''Day of Defeat: Source'']] in 2005 and became generally available as a modding base in 2006, along with the release of [[Half-Life Deathmatch: Source]]. At the same time, all games by [[Valve Corporation|Valve]], which used [[Source 2004]], were upgraded to the new version. == New features in comparison to Source 2004 == * DirectX|Dir..." wikitext text/x-wiki {{Stub}} '''''Source 2006''''' is the version of [[Source Engine]], which was introduced with the release of [[Day of Defeat: Source|''Day of Defeat: Source'']] in 2005 and became generally available as a modding base in 2006, along with the release of [[Half-Life Deathmatch: Source]]. At the same time, all games by [[Valve Corporation|Valve]], which used [[Source 2004]], were upgraded to the new version. == New features in comparison to Source 2004 == * [[DirectX|DirectX 9 Shading Model 3]] support * [[HDR (Source Engine)|Simulated HDR rendering]] * [[Phong (Source Engine)|Phong shading]] * Detail prop shapes * Lightwrap textures * Dynamic interactions between NPCs * Upgrades to facial animations == Deprecated or broken features == * [[DirectX|DirectX 6]] support == Official and licensed games, which used or are still using Source 2006 == {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="2" | 2005 || [[Day of Defeat: Source]] || rowspan="8" | [[Valve Corporation|Valve]] || Valve, Electronic Arts || rowspan="11" | Windows || rowspan="8" | Upgraded to [[Source 2007]]. |- | [[Half-Life 2: Lost Coast]] || rowspan="2" | [[Valve Corporation|Valve]] |- | rowspan="9" | 2006 || [[Half-Life Deathmatch: Source]] |- | [[Half-Life 2: Episode One]] || [[Valve Corporation|Valve]], Electronic Arts |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Dark Messiah of Might and Magic]] || Arkane Studios || Ubisoft |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Upgraded to [[Source 2007]]. |} fd7e2388788bec97de07d50856c430b070ecf81c 61 55 2023-08-13T17:05:19Z LinkinWires 2 /* Official and licensed games, which used or are still using Source 2006 */ rookie mistake wikitext text/x-wiki {{Stub}} '''''Source 2006''''' is the version of [[Source Engine]], which was introduced with the release of [[Day of Defeat: Source|''Day of Defeat: Source'']] in 2005 and became generally available as a modding base in 2006, along with the release of [[Half-Life Deathmatch: Source]]. At the same time, all games by [[Valve Corporation|Valve]], which used [[Source 2004]], were upgraded to the new version. == New features in comparison to Source 2004 == * [[DirectX|DirectX 9 Shading Model 3]] support * [[HDR (Source Engine)|Simulated HDR rendering]] * [[Phong (Source Engine)|Phong shading]] * Detail prop shapes * Lightwrap textures * Dynamic interactions between NPCs * Upgrades to facial animations == Deprecated or broken features == * [[DirectX|DirectX 6]] support == Official and licensed games, which used or are still using Source 2006 == {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="2" | 2005 || [[Day of Defeat: Source]] || rowspan="8" | [[Valve Corporation|Valve]] || [[Valve Corporation|Valve]], Electronic Arts || rowspan="11" | Windows || rowspan="8" | Upgraded to [[Source 2007]]. |- | [[Half-Life 2: Lost Coast]] || rowspan="2" | [[Valve Corporation|Valve]] |- | rowspan="9" | 2006 || [[Half-Life Deathmatch: Source]] |- | [[Half-Life 2: Episode One]] || [[Valve Corporation|Valve]], Electronic Arts |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Dark Messiah of Might and Magic]] || Arkane Studios || Ubisoft |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Upgraded to [[Source 2007]]. |} 19319c93599bd5cfa4161b32640a9f0896bfccb9 72 61 2023-08-13T19:26:25Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2006''''' is the version of [[Source Engine]], which was introduced with the release of [[Day of Defeat: Source|''Day of Defeat: Source'']] in 2005 and became generally available as a modding base in 2006, along with the release of [[Half-Life Deathmatch: Source]]. At the same time, all games by [[Valve Corporation|Valve]], which used [[Source 2004]], were upgraded to the new version. == New features in comparison to Source 2004 == * [[DirectX|DirectX 9 Shading Model 3]] support * [[HDR (Source Engine)|Simulated HDR rendering]] * [[Phong (Source Engine)|Phong shading]] * Detail prop shapes * Lightwrap textures * Dynamic interactions between NPCs * Upgrades to facial animations == Deprecated or broken features == * [[DirectX|DirectX 6]] support == Official and licensed games, which used or are still using Source 2006 == {{See|[[:category:Source 2006-based games|Source 2006-based games]]}} {{See|[[:category:Previously Source 2006-based games|Previously Source 2006-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="2" | 2005 || [[Day of Defeat: Source]] || rowspan="8" | [[Valve Corporation|Valve]] || [[Valve Corporation|Valve]], Electronic Arts || rowspan="11" | Windows || rowspan="8" | Upgraded to [[Source 2007]]. |- | [[Half-Life 2: Lost Coast]] || rowspan="2" | [[Valve Corporation|Valve]] |- | rowspan="9" | 2006 || [[Half-Life Deathmatch: Source]] |- | [[Half-Life 2: Episode One]] || [[Valve Corporation|Valve]], Electronic Arts |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Dark Messiah of Might and Magic]] || Arkane Studios || Ubisoft |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Upgraded to [[Source 2007]]. |} 5d4aaba98ed0c84d505dac8332ae7893ad54185e 73 72 2023-08-13T19:28:08Z LinkinWires 2 Categories + adjustments wikitext text/x-wiki {{Stub}} '''''Source 2006''''' is the version of [[Source Engine]], which was introduced with the release of [[Day of Defeat: Source|''Day of Defeat: Source'']] in 2005 and became generally available as a modding base in 2006, along with the release of [[Half-Life Deathmatch: Source|''Half-Life Deathmatch: Source'']]. At the same time, all games by [[Valve Corporation|Valve]], which used [[Source 2004]], were upgraded to the new version. == New features in comparison to Source 2004 == * [[DirectX|DirectX 9 Shading Model 3]] support * [[HDR (Source Engine)|Simulated HDR rendering]] * [[Phong (Source Engine)|Phong shading]] * Detail prop shapes * Lightwrap textures * Dynamic interactions between NPCs * Upgrades to facial animations == Deprecated or broken features == * [[DirectX|DirectX 6]] support == Official and licensed games, which used or are still using Source 2006 == {{See|[[:category:Source 2006-based games|Source 2006-based games]]}} {{See|[[:category:Previously Source 2006-based games|Previously Source 2006-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="2" | 2005 || [[Day of Defeat: Source]] || rowspan="8" | [[Valve Corporation|Valve]] || [[Valve Corporation|Valve]], Electronic Arts || rowspan="11" | Windows || rowspan="8" | Upgraded to [[Source 2007]]. |- | [[Half-Life 2: Lost Coast]] || rowspan="2" | [[Valve Corporation|Valve]] |- | rowspan="9" | 2006 || [[Half-Life Deathmatch: Source]] |- | [[Half-Life 2: Episode One]] || [[Valve Corporation|Valve]], Electronic Arts |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Dark Messiah of Might and Magic]] || Arkane Studios || Ubisoft |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Upgraded to [[Source 2007]]. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] dbae262352820e69c3a361a26866f2f4a36542d6 83 73 2023-08-14T13:45:10Z LinkinWires 2 hl:s correction wikitext text/x-wiki {{Stub}} '''''Source 2006''''' is the version of [[Source Engine]], which was introduced with the release of [[Day of Defeat: Source|''Day of Defeat: Source'']] in 2005 and became generally available as a modding base in 2006, along with the release of [[Half-Life Deathmatch: Source|''Half-Life Deathmatch: Source'']]. At the same time, all games by [[Valve Corporation|Valve]], which used [[Source 2004]], were upgraded to the new version. == New features in comparison to Source 2004 == * [[DirectX|DirectX 9 Shading Model 3]] support * [[HDR (Source Engine)|Simulated HDR rendering]] * [[Phong (Source Engine)|Phong shading]] * Detail prop shapes * Lightwrap textures * Dynamic interactions between NPCs * Upgrades to facial animations == Deprecated or broken features == * [[DirectX|DirectX 6]] support == Official and licensed games, which used or are still using Source 2006 == {{See|[[:category:Source 2006-based games|Source 2006-based games]]}} {{See|[[:category:Previously Source 2006-based games|Previously Source 2006-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="2" | 2005 || [[Day of Defeat: Source]] || rowspan="8" | [[Valve Corporation|Valve]] || [[Valve Corporation|Valve]], Electronic Arts || rowspan="11" | Windows || rowspan="7" | Upgraded to [[Source 2007]]. |- | [[Half-Life 2: Lost Coast]] || rowspan="2" | [[Valve Corporation|Valve]] |- | rowspan="9" | 2006 || [[Half-Life Deathmatch: Source]] |- | [[Half-Life 2: Episode One]] || [[Valve Corporation|Valve]], Electronic Arts |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] | Upgraded to [[Source 2013|Source 2013 Singleplayer]] |- | [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Dark Messiah of Might and Magic]] || Arkane Studios || Ubisoft |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Upgraded to [[Source 2007]]. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 9f4b768a990b0561bea120b6dcd640af7a836451 84 83 2023-08-14T13:45:43Z LinkinWires 2 fix of previous fix wikitext text/x-wiki {{Stub}} '''''Source 2006''''' is the version of [[Source Engine]], which was introduced with the release of [[Day of Defeat: Source|''Day of Defeat: Source'']] in 2005 and became generally available as a modding base in 2006, along with the release of [[Half-Life Deathmatch: Source|''Half-Life Deathmatch: Source'']]. At the same time, all games by [[Valve Corporation|Valve]], which used [[Source 2004]], were upgraded to the new version. == New features in comparison to Source 2004 == * [[DirectX|DirectX 9 Shading Model 3]] support * [[HDR (Source Engine)|Simulated HDR rendering]] * [[Phong (Source Engine)|Phong shading]] * Detail prop shapes * Lightwrap textures * Dynamic interactions between NPCs * Upgrades to facial animations == Deprecated or broken features == * [[DirectX|DirectX 6]] support == Official and licensed games, which used or are still using Source 2006 == {{See|[[:category:Source 2006-based games|Source 2006-based games]]}} {{See|[[:category:Previously Source 2006-based games|Previously Source 2006-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="2" | 2005 || [[Day of Defeat: Source]] || rowspan="8" | [[Valve Corporation|Valve]] || [[Valve Corporation|Valve]], Electronic Arts || rowspan="11" | Windows || rowspan="7" | Upgraded to [[Source 2007]]. |- | [[Half-Life 2: Lost Coast]] || rowspan="2" | [[Valve Corporation|Valve]] |- | rowspan="9" | 2006 || [[Half-Life Deathmatch: Source]] |- | [[Half-Life 2: Episode One]] || [[Valve Corporation|Valve]], Electronic Arts |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] || Upgraded to [[Source 2013|Source 2013 Singleplayer]]. |- | [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Dark Messiah of Might and Magic]] || Arkane Studios || Ubisoft |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Upgraded to [[Source 2007]]. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 5147c50da9ae257f1039805a6098e92311e73c4b 85 84 2023-08-14T14:25:25Z LinkinWires 2 Corrected upgrade history wikitext text/x-wiki {{Stub}} '''''Source 2006''''' is the version of [[Source Engine]], which was introduced with the release of [[Day of Defeat: Source|''Day of Defeat: Source'']] in 2005 and became generally available as a modding base in 2006, along with the release of [[Half-Life Deathmatch: Source|''Half-Life Deathmatch: Source'']]. At the same time, all games by [[Valve Corporation|Valve]], which used [[Source 2004]], were upgraded to the new version. == New features in comparison to Source 2004 == * [[DirectX|DirectX 9 Shading Model 3]] support * [[HDR (Source Engine)|Simulated HDR rendering]] * [[Phong (Source Engine)|Phong shading]] * Detail prop shapes * Lightwrap textures * Dynamic interactions between NPCs * Upgrades to facial animations == Deprecated or broken features == * [[DirectX|DirectX 6]] support == Official and licensed games, which used or are still using Source 2006 == {{See|[[:category:Source 2006-based games|Source 2006-based games]]}} {{See|[[:category:Previously Source 2006-based games|Previously Source 2006-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="2" | 2005 || [[Day of Defeat: Source]] || rowspan="8" | [[Valve Corporation|Valve]] || [[Valve Corporation|Valve]], Electronic Arts || rowspan="11" | Windows || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Half-Life 2: Lost Coast]] || rowspan="2" | [[Valve Corporation|Valve]] || Upgraded to [[Source 2013|Source 2013 Singleplayer]]. |- | rowspan="9" | 2006 || [[Half-Life Deathmatch: Source]] || Upgraded to [[Source 2013|Source 2013 Multiplayer]]. |- | [[Half-Life 2: Episode One]] || [[Valve Corporation|Valve]], Electronic Arts || Upgraded to [[Source 2009]]. |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] || rowspan="2" | Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life 2 (PC)|Half-Life 2]] || Upgraded to [[Source 2009]]. |- | [[Half-Life: Source]] || Upgraded to [[Source 2013|Source 2013 Singleplayer]]. |- | [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Dark Messiah of Might and Magic]] || Arkane Studios || Ubisoft |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Upgraded to [[Source 2009|Source Multiplayer]]. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 9590736a1b0666d06b3250e8efb2d0afeb60b7fe Source 0 15 56 48 2023-08-13T17:00:10Z LinkinWires 2 Categories wikitext text/x-wiki {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source 1 | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, PlayStation 3, Windows, Xbox, Xbox 360 | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} '''''Source Engine''''' can refer to: === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor updates to The Orange Box branch * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch which allows to freely make Source Engine mods ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Source Engine mod === Game-specific branches === * [[Left 4 Dead|''Left 4 Dead'' branch]], forked from The Orange Box branch * [[Alien Swarm|''Alien Swarm'' branch]], which is the first and the last open-source game-specific branch * [[Portal 2|''Portal 2'' branch]] ** [[Titanfall|''Titanfall'' branch]], a heavily modified version, developed by Respawn Entertainment * [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'' branch]], the latest official Source Engine branch ** [[Strata Source]], a third-party licensed fork, which is the most modern Source Engine branch [[Category:Engines]] [[Category:Valve Corporation engines]] c4d7529d5676c31d6069350da65e6dc0c38d8de7 59 56 2023-08-13T17:02:31Z LinkinWires 2 LinkinWires moved page [[Source Engine]] to [[Source]]: Simplification wikitext text/x-wiki {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source 1 | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, PlayStation 3, Windows, Xbox, Xbox 360 | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} '''''Source Engine''''' can refer to: === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor updates to The Orange Box branch * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch which allows to freely make Source Engine mods ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Source Engine mod === Game-specific branches === * [[Left 4 Dead|''Left 4 Dead'' branch]], forked from The Orange Box branch * [[Alien Swarm|''Alien Swarm'' branch]], which is the first and the last open-source game-specific branch * [[Portal 2|''Portal 2'' branch]] ** [[Titanfall|''Titanfall'' branch]], a heavily modified version, developed by Respawn Entertainment * [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'' branch]], the latest official Source Engine branch ** [[Strata Source]], a third-party licensed fork, which is the most modern Source Engine branch [[Category:Engines]] [[Category:Valve Corporation engines]] c4d7529d5676c31d6069350da65e6dc0c38d8de7 76 59 2023-08-13T19:52:59Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source Engine | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, PlayStation 3, Windows, Xbox, Xbox 360 | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} {{Stub}} '''''Source''''' is a proprietary game engine developed by [[Valve Corporation]] as a successor to [[GoldSrc]]. It debuted in 2004 with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. Source Engine was used extensively by Valve, and it still has an active community and continues to be used and developed by third-party companies and modders. It was superseded by [[Source 2]], but it is largely used for first-party games; as of 2023, the only third-party game that is available is [[s&box]]. == Branches == {{See|[[:category:Source Engine branches|Source Engine branches]]}} === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor update to The Orange Box branch * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch with full SDK being available ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Sourcemod === Game-specific branches === * [[Left 4 Dead|''Left 4 Dead'' branch]], forked from The Orange Box branch * [[Alien Swarm|''Alien Swarm'' branch]], which is the first and the last open-source game-specific branch * [[Portal 2|''Portal 2'' branch]] ** [[Titanfall|''Titanfall'' branch]], a heavily modified version of the engine, which is developed by Respawn Entertainment * [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'' branch]], the latest official Source branch ** [[Strata Source]], a third-party licensed fork, which is packed with many new features and improvements to bring Source to modern standards [[Category:Engines]] [[Category:Valve Corporation engines]] bbbfc66eeba30ea889c9d4d60532d1bcc383c6db 81 76 2023-08-14T09:28:34Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source Engine | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, PlayStation 3, Windows, Xbox, Xbox 360 | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} {{Stub}} '''''Source''''' is a proprietary game engine developed by [[Valve Corporation]] as a successor to [[GoldSrc]]. It debuted in 2004 with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. Source Engine was used extensively by Valve, and it still has an active community and continues to be used and developed by third-party companies and modders. It was superseded by [[Source 2]], but it is largely used for first-party games; as of 2023, the only third-party game that is available is [[s&box]]. == Branches == {{See|[[:category:Source Engine branches|Source Engine branches]]}} === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] and the first branch, that has freely available SDK === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor update to The Orange Box branch * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch with freely available SDK ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Sourcemod === Game-specific branches === * [[Left 4 Dead engine branch|''Left 4 Dead'' branch]], forked from The Orange Box branch, powers [[Left 4 Dead|''Left 4 Dead'']] and [[Left 4 Dead 2|''Left 4 Dead 2'']] * [[Alien Swarm engine branch|''Alien Swarm'' branch]], which is the first and the last game-specific branch with freely available SDK * [[Portal 2 engine branch|''Portal 2'' branch]] ** [[Titanfall engine branch|''Titanfall'' branch]], a heavily modified version of the engine, which is developed by Respawn Entertainment and powers [[Titanfall|''Titanfall'']], [[Titanfall 2|''Titanfall 2'']] and [[Apex Legends|''Apex Legends'']] * [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' branch]], the latest official Source branch ** [[Strata Source]], a third-party licensed fork, which is packed with many new features and improvements to bring Source to modern standards [[Category:Engines]] [[Category:Valve Corporation engines]] 0cc9344547360050a8414c8f4779782fe4d06ab7 82 81 2023-08-14T09:34:57Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source Engine | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, PlayStation 3, Windows, Xbox, Xbox 360 | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} {{Stub}} '''''Source''''' is a proprietary game engine developed by [[Valve Corporation]] as a successor to [[GoldSrc]]. It debuted in 2004 with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. Source Engine was used extensively by Valve, and it still has an active community and continues to be used and developed by third-party companies and modders. It was superseded by [[Source 2]], but it is largely used for first-party games; as of 2023, the only third-party game that is available is [[s&box]]. == Branches == {{See|[[:category:Source Engine branches|Source Engine branches]]}} === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] and the first branch with free full SDK === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor update to The Orange Box branch * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch with free full SDK ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Sourcemod === Game-specific branches === * [[Left 4 Dead engine branch|''Left 4 Dead'' branch]], forked from The Orange Box branch, powers [[Left 4 Dead|''Left 4 Dead'']] and [[Left 4 Dead 2|''Left 4 Dead 2'']] * [[Alien Swarm engine branch|''Alien Swarm'' branch]], which is the first and the last game-specific branch with free full SDK * [[Portal 2 engine branch|''Portal 2'' branch]] ** [[Titanfall engine branch|''Titanfall'' branch]], a heavily modified version of the engine, which is developed by Respawn Entertainment and powers [[Titanfall|''Titanfall'']], [[Titanfall 2|''Titanfall 2'']] and [[Apex Legends|''Apex Legends'']] * [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' branch]], the latest official Source branch ** [[Strata Source]], a third-party licensed fork, which is packed with many new features and improvements to bring Source to modern standards [[Category:Engines]] [[Category:Valve Corporation engines]] 90e0e16276e8625a33099c00385468c6de316406 87 82 2023-08-14T17:14:47Z LinkinWires 2 Dota 2 branch wikitext text/x-wiki {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source Engine | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, PlayStation 3, Windows, Xbox, Xbox 360 | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} {{Stub}} '''''Source''''' is a proprietary game engine developed by [[Valve Corporation]] as a successor to [[GoldSrc]]. It debuted in 2004 with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. Source Engine was used extensively by Valve, and it still has an active community and continues to be used and developed by third-party companies and modders. It was superseded by [[Source 2]], but it is largely used for first-party games; as of 2023, the only third-party game that is available is [[s&box]]. == Branches == {{See|[[:category:Source Engine branches|Source Engine branches]]}} === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] and the first branch with free full SDK === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor update to The Orange Box branch dubbed "The New Engine" * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch with free full SDK ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Sourcemod === Game-specific branches === * [[Left 4 Dead engine branch|''Left 4 Dead'' branch]], forked from The Orange Box branch, powers [[Left 4 Dead|''Left 4 Dead'']] and [[Left 4 Dead 2|''Left 4 Dead 2'']] * [[Alien Swarm engine branch|''Alien Swarm'' branch]], the first and the last game-specific branch with free full SDK * [[Portal 2 engine branch|''Portal 2'' branch]] ** [[Titanfall engine branch|''Titanfall'' branch]], a heavily modified version of the engine, which is developed by Respawn Entertainment and powers [[Titanfall|''Titanfall'']], [[Titanfall 2|''Titanfall 2'']] and [[Apex Legends|''Apex Legends'']] * [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' branch]], the latest official Source branch ** [[Strata Source]], a third-party licensed fork, which is packed with many new features and improvements to bring Source to modern standards * [[Dota 2 engine branch|''Dota 2'' branch]], a branch, that was the latest official Source branch before being discontinued in favor of [[Source 2]] [[Category:Engines]] [[Category:Valve Corporation engines]] b989992bb5a202e520d3d91154489164943040b0 96 87 2023-08-15T08:37:48Z LinkinWires 2 wikitext text/x-wiki {{Stub}} {{Infobox Engine | title = Source | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | names = Source Engine | developers = [[Valve Corporation]] | platforms = Android, Linux, macOS, Nintendo Switch, PlayStation 3, Windows, Xbox, Xbox 360 | release = 2004 ([[Counter-Strike: Source|''Counter-Strike: Source'']]) | language = [[C++]] | predecessor = [[GoldSrc]] | successor = [[Source 2]] | license = Proprietary }} '''''Source''''' is a proprietary game engine developed by [[Valve Corporation]] as a successor to [[GoldSrc]]. It debuted in 2004 with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']]. Source Engine was used extensively by Valve, and it still has an active community and continues to be used and developed by third-party companies and modders. It was superseded by [[Source 2]], but it is largely used for first-party games; as of 2023, the only third-party game that is available is [[s&box]]. == Branches == {{See|[[:category:Source Engine branches|Source Engine branches]]}} === Beta Engine === * [[Source 2003]], the leaked [[Half-Life 2 (PC)|''Half-Life 2'']] beta branch === Old Engine === * Original [[Source 2004]] and its [[Half-Life 2 (Xbox)|Xbox modification]] * [[Source 2006]], introduced with [[Day of Defeat: Source|''Day of Defeat: Source'']] and the first branch with free full SDK === The Orange Box branch === * [[Source 2007]], released with [[The Orange Box]] * [[Source 2009]] and [[Source 2009|Source Multiplayer]], a minor update to The Orange Box branch dubbed "The New Engine" * [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]], the latest branch with free full SDK ** [[Mapbase]], a community-driven extension of Source 2013 in the form of Sourcemod === Game-specific branches === * [[Left 4 Dead engine branch|''Left 4 Dead'' branch]], forked from The Orange Box branch, powers [[Left 4 Dead|''Left 4 Dead'']] and [[Left 4 Dead 2|''Left 4 Dead 2'']] * [[Alien Swarm engine branch|''Alien Swarm'' branch]], the first and the last game-specific branch with free full SDK * [[Portal 2 engine branch|''Portal 2'' branch]] ** [[Titanfall engine branch|''Titanfall'' branch]], a heavily modified version of the engine, which is developed by Respawn Entertainment and powers [[Titanfall|''Titanfall'']], [[Titanfall 2|''Titanfall 2'']] and [[Apex Legends|''Apex Legends'']] * [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' branch]], the latest official Source branch ** [[Strata Source]], a third-party licensed fork, which is packed with many new features and improvements to bring Source to modern standards * [[Dota 2 engine branch|''Dota 2'' branch]], a branch, that was the latest official Source branch before being discontinued in favor of [[Source 2]] [[Category:Engines]] [[Category:Valve Corporation engines]] 05dd9e5147f726d81f218ac6cbdc8c80bed6b189 Source 2 0 19 57 47 2023-08-13T17:00:57Z LinkinWires 2 Categories wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==New features in comparison to Source Engine== * Native [[DirectX|DirectX 11]] and [[Vulkan]] support ** [[DirectX|DirectX 9]] (along with Direct3D 9Ex extension) and [[OpenGL]] were supported in ''Dota 2'', but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|''Titanfall'' branch]], ''Titanfall'' also supports [[DirectX|DirectX 12]] ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and ''Titanfall'' branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] ** Qt framework is also used in [[Source Filmmaker|Source 1 Filmmaker]], which is based on [[Alien Swarm|''Alien Swarm'' branch]] of Source * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * Panorama UI, a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * Steam Audio, a full-featured sound system ** Implemented in Strata Source * Rubikon, a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} [[Category:Engines]] [[Category:Valve Corporation engines]] a73a2811349057c36d154a13866752ae1372b52c 79 57 2023-08-13T20:11:18Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine Predecessor Only | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==New features in comparison to Source Engine== * Native [[DirectX|DirectX 11]] and [[Vulkan]] support ** [[DirectX|DirectX 9]] (along with Direct3D 9Ex extension) and [[OpenGL]] were supported in ''Dota 2'', but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|''Titanfall'' branch]], ''Titanfall'' also supports [[DirectX|DirectX 12]] ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and ''Titanfall'' branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] ** Qt framework is also used in [[Source Filmmaker|Source 1 Filmmaker]], which is based on [[Alien Swarm|''Alien Swarm'' branch]] of Source * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * [[Panorama UI]], a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * [[Steam Audio]], a full-featured sound system ** Implemented in Strata Source * [[Rubikon]], a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} [[Category:Engines]] [[Category:Valve Corporation engines]] 230dae763628dee7936b1c2b205971af02b07028 Source Engine 0 24 60 2023-08-13T17:02:31Z LinkinWires 2 LinkinWires moved page [[Source Engine]] to [[Source]]: Simplification wikitext text/x-wiki #REDIRECT [[Source]] c33b9ead8fd34b58d2ed0e134408191c4c3ad879 Half-Life (PC) 0 9 62 38 2023-08-13T19:12:25Z LinkinWires 2 Categories wikitext text/x-wiki {{Infobox PC Game | title = Half-Life | headerstyle = (defaults to background-color:grey) | image = [[File:Half-Life Header Art.jpg|290px]] | caption = | developers = [[Valve Corporation|Valve Software]] | publishers = [[Sierra Entertaiment]]<ref group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> | release = 1998 | engine = [[GoldSrc]] | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | platforms = Linux, Mac OS Classic<ref group="note"><small>A Mac OS Classic/PowerPC port was in development but got canceled.</small></ref>, macOS, Windows }} '''''Half-Life''''' is a highly-acclaimed first-person shooter developed by [[Valve Corporation|Valve Software]] and initially published by [[Sierra Entertaiment]] in 1998. ''Half-Life'' is the first game released by Valve and the first game which uses the [[GoldSrc]] engine, a heavily modified derivative of [[Quake engine|''Quake'' engine]]. == Modding == Valve encouraged the creation of custom content for ''Half-Life'' by including [[Valve Hammer Editor|Worldcraft]] level editor with the retail release. Valve also released [[Half-Life SDK]], which is available in [[Steam]] as a free download for owners of ''Half-Life''. Its source code is available on GitHub<ref><small>[https://github.com/ValveSoftware/halflife ValveSoftware/halflife] on GitHub</small></ref>. The ''Half-Life'' modding community is still active to this day, with new mods still being released. Some official games such as [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']] started life as community mods, before they were bought and released in retail by Valve and their creators were hired. ''Half-Life'' was also used as a base for in-house developed mods, such as [[Team Fortress Classic|''Team Fortress Classic'']] and [[Deathmatch Classic|''Deathmatch Classic'']]. ==Notes== <references group="note" /> ==References== <references /> [[Category:Half-Life series]] [[Category:GoldSrc-based games]] [[Category:Games with official modding tools]] 67184d13c0d21d6d7de4f2582316193b7aaf9bb0 63 62 2023-08-13T19:12:51Z LinkinWires 2 Games category wikitext text/x-wiki {{Infobox PC Game | title = Half-Life | headerstyle = (defaults to background-color:grey) | image = [[File:Half-Life Header Art.jpg|290px]] | caption = | developers = [[Valve Corporation|Valve Software]] | publishers = [[Sierra Entertaiment]]<ref group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> | release = 1998 | engine = [[GoldSrc]] | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | platforms = Linux, Mac OS Classic<ref group="note"><small>A Mac OS Classic/PowerPC port was in development but got canceled.</small></ref>, macOS, Windows }} '''''Half-Life''''' is a highly-acclaimed first-person shooter developed by [[Valve Corporation|Valve Software]] and initially published by [[Sierra Entertaiment]] in 1998. ''Half-Life'' is the first game released by Valve and the first game which uses the [[GoldSrc]] engine, a heavily modified derivative of [[Quake engine|''Quake'' engine]]. == Modding == Valve encouraged the creation of custom content for ''Half-Life'' by including [[Valve Hammer Editor|Worldcraft]] level editor with the retail release. Valve also released [[Half-Life SDK]], which is available in [[Steam]] as a free download for owners of ''Half-Life''. Its source code is available on GitHub<ref><small>[https://github.com/ValveSoftware/halflife ValveSoftware/halflife] on GitHub</small></ref>. The ''Half-Life'' modding community is still active to this day, with new mods still being released. Some official games such as [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']] started life as community mods, before they were bought and released in retail by Valve and their creators were hired. ''Half-Life'' was also used as a base for in-house developed mods, such as [[Team Fortress Classic|''Team Fortress Classic'']] and [[Deathmatch Classic|''Deathmatch Classic'']]. ==Notes== <references group="note" /> ==References== <references /> [[Category:Games]] [[Category:Half-Life series]] [[Category:GoldSrc-based games]] [[Category:Games with official modding tools]] 33314b4fe0f92790e3466f467461ff25ddd39b8b Main Page 0 1 64 1 2023-08-13T19:17:34Z LinkinWires 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This wiki is all about modifications and add-ons for games. == Categories == [[:category:Games|Games]] [[:category:Engines|Engines]] a6dfaf4ba64b6ae659c76ae62bb25bd88bd79c99 Category:Games 14 25 65 2023-08-13T19:18:23Z LinkinWires 2 Created page with "Games, that can be modded or began their life as mods." wikitext text/x-wiki Games, that can be modded or began their life as mods. 8338562b03af559df3fac9bfc31698a32954f1fd Category:Engines 14 26 66 2023-08-13T19:19:07Z LinkinWires 2 Created page with "Game engines, that games and mods for them use." wikitext text/x-wiki Game engines, that games and mods for them use. fc299152e37ef5527b64bd6777962a50fe4bf8c3 Template:See 10 27 67 2023-08-13T19:20:54Z LinkinWires 2 Created page with "''See also: {{{1}}}''" wikitext text/x-wiki ''See also: {{{1}}}'' 0ae876a8a2f7468d0e0584be13fd9655388bfc35 Category:GoldSrc-based games 14 28 68 2023-08-13T19:22:30Z LinkinWires 2 Created page with "Games that use [[GoldSrc]] engine as a base." wikitext text/x-wiki Games that use [[GoldSrc]] engine as a base. a986a5cb1632e982fb1e4c5e9c70f08ea1ef3433 Source 2003 0 22 70 44 2023-08-13T19:25:00Z LinkinWires 2 wikitext text/x-wiki {{Stub}} The [[Half-Life 2 (PC)|''Half-Life 2'']] ''beta engine'', also known as '''Source 2003''', is a prerelease version of [[Source Engine]], which can be found in leaked beta versions of various [[Valve Corporation|Valve]] games. The original 2003 ''Half-Life 2'' leak, along with the game itself, contains the entire source code for the September 26th, 2003 version of the engine, and as such, mods were created for the ''Half-Life 2'' beta. == Confirmed games, that used ''Half-Life 2'' beta engine at some point == {{See|[[:category:Previously Source 2003-based games|Previously Source 2003-based games]]}} {| class="wikitable" |- ! Title !! Developer(s) !! Notes |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]] || rowspan="3" | Released in 2004, retail version used [[Source 2004]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[Team Fortress 2 (PC)|Team Fortress 2]] || Released in 2007, retail version used [[Source 2007]] |} == Official and licensed games, which used or are still using ''Half-Life 2'' beta engine == {{See|[[:category:Source 2003-based games|Source 2003-based games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2004 || [[Vampire: The Masquerade - Bloodlines]] || Troika Games || Activision || Windows || Uses custom version of engine. |} d2aed6885f3b7e62e1b87a6645ea0dec97de1696 74 70 2023-08-13T19:28:29Z LinkinWires 2 Categories wikitext text/x-wiki {{Stub}} The [[Half-Life 2 (PC)|''Half-Life 2'']] ''beta engine'', also known as '''Source 2003''', is a prerelease version of [[Source Engine]], which can be found in leaked beta versions of various [[Valve Corporation|Valve]] games. The original 2003 ''Half-Life 2'' leak, along with the game itself, contains the entire source code for the September 26th, 2003 version of the engine, and as such, mods were created for the ''Half-Life 2'' beta. == Confirmed games, that used ''Half-Life 2'' beta engine at some point == {{See|[[:category:Previously Source 2003-based games|Previously Source 2003-based games]]}} {| class="wikitable" |- ! Title !! Developer(s) !! Notes |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]] || rowspan="3" | Released in 2004, retail version used [[Source 2004]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[Team Fortress 2 (PC)|Team Fortress 2]] || Released in 2007, retail version used [[Source 2007]] |} == Official and licensed games, which used or are still using ''Half-Life 2'' beta engine == {{See|[[:category:Source 2003-based games|Source 2003-based games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2004 || [[Vampire: The Masquerade - Bloodlines]] || Troika Games || Activision || Windows || Uses custom version of engine. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 310988fc4225006234d6d5b91ebc8f57b48cf12c Source 2004 0 21 71 51 2023-08-13T19:26:02Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2004''''' is the original version of [[Source Engine]], which debuted with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']] in 2004 and replaced [[GoldSrc]]. All [[Valve Corporation|Valve]] games on [[Steam]], that used Source 2004, were updated to use [[Source 2006]], which superseded it, and as such, Source 2004 is obsolete and there are not many retail games, that still use it. Source 2004 is close-sourced, but it can still be modded with custom maps, models, sounds, materials, etc. == Features compared to GoldSrc == * [[DirectX|DirectX 9.0 Shader Model 2]] support with the ability to fallback to older feature levels down to [[DirectX|DirectX 6]] * [[HLSL]] shaders * Environmental mapping using [[env_cubemap (Source Engine)|cubemaps]] * [[Bump mapping]] and [[normal mapping]] * [[light_dynamic (Source Engine)|Dynamic lighting]] * Water with real-time reflections and refraction * Particle system * Real-time shadows * [[Displacement (Source Engine)|Displacements]] * [[3D skybox (Source Engine)|3D skyboxes]] * Materials system * Better netcode * [[VPhysics]], a physics engine built upon [[Havok]] == Official and licensed games, which used or are still using Source 2004 == {{See|[[:category:Source 2004-based games|Source 2004-based games]]}} {{See|[[:category:Previously Source 2004-based games|Previously Source 2004-based games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="4" | 2004 || [[Counter-Strike: Source]] || rowspan="5" | [[Valve Corporation|Valve]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] || rowspan="4" | Windows || Source Engine's debut. Upgraded to [[Source 2006]]. |- | [[Half-Life 2: Deathmatch]] || rowspan="3" | Upgraded to [[Source 2006]]. |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | 2005 || [[Half-Life 2 (Xbox)|Half-Life 2]] || Electronic Arts || Xbox || Special version of the engine with different packaging, material, audio, and video file formats. |- | 2006 || [[SiN Episodes: Emergence]] || colspan="2" | [[Ritual Entertainment|Ritual]] || Windows |} 52086104982f642ce3e104c10653b0a5803d900d 75 71 2023-08-13T19:28:45Z LinkinWires 2 Categories wikitext text/x-wiki {{Stub}} '''''Source 2004''''' is the original version of [[Source Engine]], which debuted with the release of [[Counter-Strike: Source|''Counter-Strike: Source'']] in 2004 and replaced [[GoldSrc]]. All [[Valve Corporation|Valve]] games on [[Steam]], that used Source 2004, were updated to use [[Source 2006]], which superseded it, and as such, Source 2004 is obsolete and there are not many retail games, that still use it. Source 2004 is close-sourced, but it can still be modded with custom maps, models, sounds, materials, etc. == Features compared to GoldSrc == * [[DirectX|DirectX 9.0 Shader Model 2]] support with the ability to fallback to older feature levels down to [[DirectX|DirectX 6]] * [[HLSL]] shaders * Environmental mapping using [[env_cubemap (Source Engine)|cubemaps]] * [[Bump mapping]] and [[normal mapping]] * [[light_dynamic (Source Engine)|Dynamic lighting]] * Water with real-time reflections and refraction * Particle system * Real-time shadows * [[Displacement (Source Engine)|Displacements]] * [[3D skybox (Source Engine)|3D skyboxes]] * Materials system * Better netcode * [[VPhysics]], a physics engine built upon [[Havok]] == Official and licensed games, which used or are still using Source 2004 == {{See|[[:category:Source 2004-based games|Source 2004-based games]]}} {{See|[[:category:Previously Source 2004-based games|Previously Source 2004-based games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="4" | 2004 || [[Counter-Strike: Source]] || rowspan="5" | [[Valve Corporation|Valve]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] || rowspan="4" | Windows || Source Engine's debut. Upgraded to [[Source 2006]]. |- | [[Half-Life 2: Deathmatch]] || rowspan="3" | Upgraded to [[Source 2006]]. |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | 2005 || [[Half-Life 2 (Xbox)|Half-Life 2]] || Electronic Arts || Xbox || Special version of the engine with different packaging, material, audio, and video file formats. |- | 2006 || [[SiN Episodes: Emergence]] || colspan="2" | [[Ritual Entertainment|Ritual]] || Windows |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] fd4acafdcd886eaa465e4685b34a326f57fdd7a8 Category:Source Engine branches 14 29 77 2023-08-13T20:08:32Z LinkinWires 2 Created page with "Versions and branches of [[Source Engine]]." wikitext text/x-wiki Versions and branches of [[Source Engine]]. c7f056bb8bff97a50fb347e39cbded29089b26e6 Category:Valve Corporation engines 14 30 78 2023-08-13T20:09:11Z LinkinWires 2 Created page with "All game engines developed by [[Valve Corporation]]." wikitext text/x-wiki All game engines developed by [[Valve Corporation]]. 4ad93c29391a41d732993ea9d6745bd62242bc60 Portal 2 engine branch 0 31 86 2023-08-14T16:11:18Z LinkinWires 2 Created page with "{{Stub}} The '''''Portal 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Portal 2|''Portal 2'']] in 2011 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]. It was used as a base for the [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' engine branch]]." wikitext text/x-wiki {{Stub}} The '''''Portal 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Portal 2|''Portal 2'']] in 2011 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]. It was used as a base for the [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' engine branch]]. 399280d31a31aa601a8ac16f0661a93d08660954 Dota 2 engine branch 0 32 88 2023-08-14T17:33:38Z LinkinWires 2 Created page with "{{Stub}} The '''''Dota 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Dota 2|''Dota 2'']] in 2013 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]. It was discontinued when ''Dota 2'' was ported to [[Source 2]] in Dota 2 Reborn update in 2015." wikitext text/x-wiki {{Stub}} The '''''Dota 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Dota 2|''Dota 2'']] in 2013 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]. It was discontinued when ''Dota 2'' was ported to [[Source 2]] in Dota 2 Reborn update in 2015. d0fced91018406390ac68f3b1988d7058723b726 Template:Stub/styles.css 10 33 89 2023-08-15T08:19:55Z LinkinWires 2 Created page with "body { border: 2px solid #CCCCCC; border-radius: 25px; padding: 20px; }" sanitized-css text/css body { border: 2px solid #CCCCCC; border-radius: 25px; padding: 20px; } b42f11f8404c90087db20e3db88f1a601056f8ce 90 89 2023-08-15T08:22:10Z LinkinWires 2 sanitized-css text/css #roundcorners { border: 2px solid #CCCCCC; border-radius: 25px; padding: 20px; } 0f8a28d11452b5409cd9a52a236d37816d1f0751 91 90 2023-08-15T08:23:14Z LinkinWires 2 sanitized-css text/css body { border: 2px solid #CCCCCC; border-radius: 25px; padding: 20px; } b42f11f8404c90087db20e3db88f1a601056f8ce 92 91 2023-08-15T08:25:47Z LinkinWires 2 LinkinWires moved page [[Module:Templates/Stub.css]] to [[Template:Stub/styles.css]] without leaving a redirect: complying with standarts sanitized-css text/css body { border: 2px solid #CCCCCC; border-radius: 25px; padding: 20px; } b42f11f8404c90087db20e3db88f1a601056f8ce 93 92 2023-08-15T08:27:46Z LinkinWires 2 sanitized-css text/css .Stub-row { border: 2px solid #CCCCCC; border-radius: 25px; padding: 20px; } cd671810b9dce54b7ca744b298b1f853bbe5b3d4 94 93 2023-08-15T08:29:51Z LinkinWires 2 sanitized-css text/css .Stub-row { font-style: italic; border: 2px solid #CCCCCC; border-radius: 25px; padding: 20px; } 9b8120e6ead5da246afd57e61522c708cec2899d 97 94 2023-08-15T08:42:47Z LinkinWires 2 sanitized-css text/css .Stub-row { font-style: italic; border: 2px solid #CCCCCC; border-radius: 15px; padding: 20px; } e5085c1739e902a36b78458f18202651ba837430 98 97 2023-08-15T08:43:08Z LinkinWires 2 sanitized-css text/css .Stub-row { font-style: italic; border: 2px solid #CCCCCC; border-radius: 5px; padding: 15px; } 9a720e448911b29927d699777e88543cec1e75b3 99 98 2023-08-15T08:46:39Z LinkinWires 2 sanitized-css text/css .Stub-row { font-style: italic; border: 2px solid #CCCCCC; border-radius: 5px; padding: 15px; } .vl { border-left: 2px solid #CCCCCC; } a737f1b4b42eb9015c0f2e65b9fe6c974825c950 100 99 2023-08-15T08:48:25Z LinkinWires 2 sanitized-css text/css .Stub-row { font-style: italic; border: 2px solid #CCCCCC; border-radius: 5px; padding: 15px; } .vl { border-left: 2px solid #CCCCCC; padding: 5px; } 02829f68065043a62cf1698b51e94fc35a18cd94 101 100 2023-08-15T08:49:00Z LinkinWires 2 sanitized-css text/css .Stub-row { font-style: italic; border: 2px solid #CCCCCC; border-radius: 5px; padding: 15px; } .vl { border-left: 2px solid #CCCCCC; margin-right: 5px; margin-left: 5px; } e6c87fac201c7b5fd28fbda17e02f25cc4753c35 102 101 2023-08-15T08:49:24Z LinkinWires 2 sanitized-css text/css .Stub-row { font-style: italic; border: 2px solid #CCCCCC; border-radius: 5px; padding: 15px; } .vl { border-left: 2px solid #CCCCCC; margin-left: 5px; padding: 5px; } e9a4353f7a89ba81ad544c7f0f48f8131e9fdae8 103 102 2023-08-15T08:49:59Z LinkinWires 2 sanitized-css text/css .Stub-row { border: 2px solid #CCCCCC; border-radius: 5px; padding: 15px; } .vl { border-left: 2px solid #CCCCCC; margin-left: 5px; padding: 5px; } 4e8198f65cec5f2b6fbbf116d090f0d48c0daee6 Template:Stub 10 20 95 35 2023-08-15T08:36:47Z LinkinWires 2 css wikitext text/x-wiki <templatestyles src="Stub/styles.css" /> <p class="Stub-row">This article or section is a stub. You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].</p> 037af07767e8d3f9210a566c331a6b385efeab1c Template:Stub 10 20 104 95 2023-08-15T08:50:26Z LinkinWires 2 wikitext text/x-wiki <templatestyles src="Stub/styles.css" /> <p class="Stub-row"> <b>Stub</b> <span class="vl /> <i>This article or section is a stub. You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].</i></p> 66d6de04c434f7ee0ba3b8d46bc3cce57c2036be Module:CapiuntoEngine 828 10 105 13 2023-08-15T08:54:26Z LinkinWires 2 testing optional rows Scribunto text/plain local capiunto = require 'capiunto' local p = {} function p.main(frame) local args = frame:getParent().args local headerStyle if args.headerstyle and args.headerstyle ~= '' then headerStyle = string.format('background-color:%s;', args.headerstyle) else headerStyle = 'background-color:grey;' end local retval = capiunto.create( { title = args.title, headerStyle = headerStyle, } ) :addImage( args.image, args.caption ) if (args.name) then retval:addRow( 'Also known as', args.names ) end retval:addRow( 'Developer(s)', args.developers ) :addRow( 'Platform(s)', args.platforms ) :addRow( 'Initial release/debut', args.release ) :addRow( 'Programming language', args.language) if (args.predecessor) then retval:addRow( 'Predecessor', args.predecessor ) end if (args.successor) then retval:addRow( 'Successor', args.successor ) end retval:addRow( 'License', args.license ) return retval end return p 4e0016cb73c3cea7b3af51d41e3f07a863c1636a Source 2 0 19 106 79 2023-08-15T08:55:41Z LinkinWires 2 EnginePredecessorOnly -> Engine wikitext text/x-wiki {{Infobox Engine | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==New features in comparison to Source Engine== * Native [[DirectX|DirectX 11]] and [[Vulkan]] support ** [[DirectX|DirectX 9]] (along with Direct3D 9Ex extension) and [[OpenGL]] were supported in ''Dota 2'', but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|''Titanfall'' branch]], ''Titanfall'' also supports [[DirectX|DirectX 12]] ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and ''Titanfall'' branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] ** Qt framework is also used in [[Source Filmmaker|Source 1 Filmmaker]], which is based on [[Alien Swarm|''Alien Swarm'' branch]] of Source * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * [[Panorama UI]], a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * [[Steam Audio]], a full-featured sound system ** Implemented in Strata Source * [[Rubikon]], a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} [[Category:Engines]] [[Category:Valve Corporation engines]] fbd50cd57c784bc2e0149fc381720f70e017c088 115 106 2023-08-15T14:31:38Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==New features in comparison to Source Engine== * All games now run on the same version of the engine * Native [[DirectX|DirectX 11]] and [[Vulkan]] support ** [[DirectX|DirectX 9]] (along with Direct3D 9Ex extension) and [[OpenGL]] were supported in ''Dota 2'', but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|''Titanfall'' branch]], ''Titanfall'' also supports [[DirectX|DirectX 12]] ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM{{ClarifySuperscript}} support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and ''Titanfall'' branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] ** Qt framework is also used in [[Source Filmmaker|Source 1 Filmmaker]], which is based on [[Alien Swarm|''Alien Swarm'' branch]] of Source * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * [[Panorama UI]], a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * [[Steam Audio]], a full-featured sound system ** Implemented in Strata Source * [[Rubikon]], a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} [[Category:Engines]] [[Category:Valve Corporation engines]] e6de6be0416dbf17d47172f23d78bb83e5daf56f Half-Life (PC) 0 9 107 63 2023-08-15T08:57:11Z LinkinWires 2 PC Game -> Game wikitext text/x-wiki {{Infobox Game | title = Half-Life | headerstyle = (defaults to background-color:grey) | image = [[File:Half-Life Header Art.jpg|290px]] | caption = | developers = [[Valve Corporation|Valve Software]] | publishers = [[Sierra Entertaiment]]<ref group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> | release = 1998 | engine = [[GoldSrc]] | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from [[Quake engine|''Quake'' engine]].</small></ref> | platforms = Linux, Mac OS Classic<ref group="note"><small>A Mac OS Classic/PowerPC port was in development but got canceled.</small></ref>, macOS, Windows }} '''''Half-Life''''' is a highly-acclaimed first-person shooter developed by [[Valve Corporation|Valve Software]] and initially published by [[Sierra Entertaiment]] in 1998. ''Half-Life'' is the first game released by Valve and the first game which uses the [[GoldSrc]] engine, a heavily modified derivative of [[Quake engine|''Quake'' engine]]. == Modding == Valve encouraged the creation of custom content for ''Half-Life'' by including [[Valve Hammer Editor|Worldcraft]] level editor with the retail release. Valve also released [[Half-Life SDK]], which is available in [[Steam]] as a free download for owners of ''Half-Life''. Its source code is available on GitHub<ref><small>[https://github.com/ValveSoftware/halflife ValveSoftware/halflife] on GitHub</small></ref>. The ''Half-Life'' modding community is still active to this day, with new mods still being released. Some official games such as [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']] started life as community mods, before they were bought and released in retail by Valve and their creators were hired. ''Half-Life'' was also used as a base for in-house developed mods, such as [[Team Fortress Classic|''Team Fortress Classic'']] and [[Deathmatch Classic|''Deathmatch Classic'']]. ==Notes== <references group="note" /> ==References== <references /> [[Category:Games]] [[Category:Half-Life series]] [[Category:GoldSrc-based games]] [[Category:Games with official modding tools]] 0d44a6e2a58fa3ed89641a66f0cff78d434ef7c3 149 107 2023-08-16T04:59:33Z LinkinWires 2 wikitext text/x-wiki {{Infobox Game | title = Half-Life | headerstyle = (defaults to background-color:grey) | image = [[File:Half-Life Header Art.jpg|290px]] | caption = | developers = [[Valve Corporation|Valve Software]] | publishers = [[Sierra Entertaiment]]<ref group="note"><small>Digital release on Steam is published by [[Valve Corporation|Valve]].</small></ref> | release = 1998 | engine = [[GoldSrc]] | language = [[C++]], [[C]]<ref name="quake" group="note><small>Inherited from the [[Quake engine|''Quake'' engine]].</small></ref>, [[x86 Assembly]]<ref name="quake" group="note><small>Inherited from the [[Quake engine|''Quake'' engine]].</small></ref> | platforms = Linux, ''Mac OS Classic''<ref group="note"><small>A Mac OS Classic/PowerPC port was in development but got canceled. No build had leaked since then.</small></ref>, macOS, Windows }} '''''Half-Life''''' is a highly-acclaimed first-person shooter developed by [[Valve Corporation|Valve Software]] and initially published by [[Sierra Entertaiment]] in 1998. ''Half-Life'' is the first game released by Valve and the first game which uses the [[GoldSrc]] engine, a heavily modified derivative of [[Quake engine|''Quake'' engine]]. == Modding == Valve encouraged the creation of custom content for ''Half-Life'' by including [[Valve Hammer Editor|Worldcraft]] level editor with the retail release. Valve also released [[Half-Life SDK]], which is available in [[Steam]] as a free download for owners of ''Half-Life''. Its source code is available on GitHub<ref><small>[https://github.com/ValveSoftware/halflife ValveSoftware/halflife] on GitHub</small></ref>. The ''Half-Life'' modding community is still active to this day, with new mods still being released. Some official games such as [[Counter-Strike|''Counter-Strike'']] and [[Day of Defeat|''Day of Defeat'']] started life as community mods, before they were bought and released in retail by Valve and their creators were hired. ''Half-Life'' was also used as a base for in-house developed mods, such as [[Team Fortress Classic|''Team Fortress Classic'']] and [[Deathmatch Classic|''Deathmatch Classic'']]. ==Notes== <references group="note" /> ==References== <references /> [[Category:Games]] [[Category:Half-Life series]] [[Category:GoldSrc-based games]] [[Category:Games with official modding tools]] fb6fad6beadb5517fcd792769928e3bdcc21ce88 Category:Half-Life series 14 34 108 2023-08-15T09:01:41Z LinkinWires 2 Created page with "''Half-Life'' is a game series by [[Valve Corporation]], which have been used as a base for now established games and series of games and still has an active modding community thanks to Valve endorsing modding of their games." wikitext text/x-wiki ''Half-Life'' is a game series by [[Valve Corporation]], which have been used as a base for now established games and series of games and still has an active modding community thanks to Valve endorsing modding of their games. 95bf2fae56fcfde971b58fbe10bdafd865e1e649 118 108 2023-08-15T16:36:38Z LinkinWires 2 wikitext text/x-wiki ''Half-Life'' is a game series by [[Valve Corporation]], which have been used as a base for now established games and series of games and still has an active modding community thanks to Valve endorsing modding of their games by releasing official SDKs and allowing to publish mods on Steam for completely free. c3fa1587f95f634a4b5714b2d9f55fcdb453ca72 Half-Life 0 13 109 18 2023-08-15T09:03:05Z LinkinWires 2 wikitext text/x-wiki '''''Half-Life''''' can refer to: * [[Half-Life (PC)|The PC versions]] * [[Half-Life (PlayStation 2)|The PlayStation 2 port]] * [[Half-Life (Dreamcast)|The unreleased Dreamcast port]] * [[:category:Half-Life series|The series as a whole]] e5db89ad4813f0616c80eaa2255185cfd1d9729d Portal 2 engine branch 0 31 110 86 2023-08-15T09:20:36Z LinkinWires 2 wikitext text/x-wiki {{Stub}} The '''''Portal 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Portal 2|''Portal 2'']] in 2011 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]. It was used as a base for the [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' engine branch]]. [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 13b913bce4ee989e26cd831bf609c09e734fb27f 151 110 2023-08-16T09:10:44Z 77.222.156.200 0 wikitext text/x-wiki {{Stub}} The '''''Portal 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Portal 2|''Portal 2'']] in 2011 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]. It was used as a base for the [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' engine branch]]. == New features in comparison to ''Alien Swarm'' engine branch == * Improvements to [[shadow mapping]] * Rendering of Bink videos in-game * Blobs in particles ** Returned from [[Source 2009]] and [[Source Multiplayer]] * World portals * Sound operator stacks * Improvements to water debris flow * Native PlayStation 3 support [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 34e3cd4c74dd3f816717ca787425645aca1f15f8 Dota 2 engine branch 0 32 111 88 2023-08-15T09:20:40Z LinkinWires 2 wikitext text/x-wiki {{Stub}} The '''''Dota 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Dota 2|''Dota 2'']] in 2013 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]. It was discontinued when ''Dota 2'' was ported to [[Source 2]] in Dota 2 Reborn update in 2015. [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] b49b362b028eac1a0f861433942da2a676f555cd 112 111 2023-08-15T09:32:43Z LinkinWires 2 wikitext text/x-wiki {{Stub}} The '''''Dota 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Dota 2|''Dota 2'']] in 2013 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]. It was discontinued when ''Dota 2'' was ported to [[Source 2]] in Dota 2 Reborn update in 2015. == New features in comparison to ''Alien Swarm'' engine branch == * Cloth simulation * 4-way texture blending ** Available in [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' branch]] and also in [[Black Mesa]] in the form of [[Lightmapped_4WayBlend|<code>Lightmapped_4WayBlend</code>]] [[material shader]] * [[SSAO]] == Official and licensed games, which used ''Dota 2'' engine branch == {{See|[[:category:Previous Dota 2 engine games|Previous Dota 2 engine games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2013 || [[Dota 2]] || rowspan="2" | Valve || Linux, macOS, Windows || Switched to [[Source 2]] in 2015, thus making ''Dota 2'' the first and the last game to ever use this branch. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 2d218cf94602e8b2d8b2f27b142e39eeae4cd579 148 112 2023-08-15T21:20:30Z LinkinWires 2 wikitext text/x-wiki {{Stub}} The '''''Dota 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Dota 2|''Dota 2'']] in 2013 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]. It was discontinued when ''Dota 2'' was ported to [[Source 2]] in Dota 2 Reborn update in 2015. == New features in comparison to ''Alien Swarm'' engine branch == * Cloth simulation * 4-way texture blending ** Also available in [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' branch]] and implemented in [[Black Mesa]] in the form of [[Lightmapped_4WayBlend|<code>Lightmapped_4WayBlend</code>]] [[material shader]] * [[SSAO]] == Official and licensed games, which used ''Dota 2'' engine branch == {{See|[[:category:Previous Dota 2 engine games|Previous Dota 2 engine games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2013 || [[Dota 2]] || rowspan="2" | Valve || Linux, macOS, Windows || Switched to [[Source 2]] in 2015, thus making ''Dota 2'' the first and the last game to ever use this branch. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 46f48d09a0e26a11f12296ed46bdbbbd7e3395fd Template:ClarifySuperscript 10 35 113 2023-08-15T14:17:39Z LinkinWires 2 Created page with "<span style="color:MediumSeaGreen;"><sup>''[Clarify]''</sup></span>" wikitext text/x-wiki <span style="color:MediumSeaGreen;"><sup>''[Clarify]''</sup></span> f81855675860ddf3296bec45405dab4c2698ee39 Template:Clarify 10 36 114 2023-08-15T14:30:05Z LinkinWires 2 Created page with "<span style="padding:5px; background-color:LightGreen; border-radius:5px;">'''Clarify:'''</span> {{{1}}}" wikitext text/x-wiki <span style="padding:5px; background-color:LightGreen; border-radius:5px;">'''Clarify:'''</span> {{{1}}} 95c4364ba61112cf77af0a23a6ec8fa789937695 Source 2003 0 22 116 74 2023-08-15T15:07:49Z LinkinWires 2 wikitext text/x-wiki {{Stub}} The [[Half-Life 2 (PC)|''Half-Life 2'']] ''beta engine'', also known as '''Source 2003''', is a prerelease version of [[Source Engine]], which can be found in leaked beta versions of various [[Valve Corporation|Valve]] games. The original 2003 ''Half-Life 2'' leak, along with the game itself, contains the entire source code for the September 26th, 2003 version of the engine, and as such, mods were created for the ''Half-Life 2'' beta. == Confirmed games, that used ''Half-Life 2'' beta engine at some point == {{See|[[:category:Previously Source 2003-based games|Previously Source 2003-based games]]}} {| class="wikitable" |- ! Title !! Developer(s) !! Notes |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]] || rowspan="3" | Released in 2004, retail version used [[Source 2004]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[Team Fortress 2 (PC)|Team Fortress 2]] || Released in 2007, retail version used [[Source 2007]] |} {{Clarify|The leaked ''hl1ports'' repository contains some textures from [[Deathmatch Classic|''Deathmatch Classic'']] and [[Team Fortress Classic|''Team Fortress Classic'']]. Also retail version of ''Half-Life: Source'' contains skybox textures and generated envmaps for some maps from these games. Investigate, if Source versions of these games ever existed.}} == Official and licensed games, which used or are still using ''Half-Life 2'' beta engine == {{See|[[:category:Source 2003-based games|Source 2003-based games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2004 || [[Vampire: The Masquerade - Bloodlines]] || Troika Games || Activision || Windows || Uses custom version of engine. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 32355e249a968e28f41236bba56e480106f1fc1c 117 116 2023-08-15T15:08:08Z LinkinWires 2 wikitext text/x-wiki {{Stub}} The [[Half-Life 2 (PC)|''Half-Life 2'']] ''beta engine'', also known as '''Source 2003''', is a prerelease version of [[Source Engine]], which can be found in leaked beta versions of various [[Valve Corporation|Valve]] games. The original 2003 ''Half-Life 2'' leak, along with the game itself, contains the entire source code for the September 26th, 2003 version of the engine, and as such, mods were created for the ''Half-Life 2'' beta. == Confirmed games, that used ''Half-Life 2'' beta engine at some point == {{See|[[:category:Previously Source 2003-based games|Previously Source 2003-based games]]}} {| class="wikitable" |- ! Title !! Developer(s) !! Notes |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]] || rowspan="3" | Released in 2004, retail version used [[Source 2004]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[Team Fortress 2 (PC)|Team Fortress 2]] || Released in 2007, retail version used [[Source 2007]] |} {{Clarify|The leaked ''hl1ports'' repository contains some textures from [[Deathmatch Classic|''Deathmatch Classic'']] and [[Team Fortress Classic|''Team Fortress Classic'']]. Also retail version of ''Half-Life: Source'' contains skybox textures and generated envmaps for some maps from these games. Investigate, if Source versions of these games ever existed.}} == Official and licensed games, which used or are still using ''Half-Life 2'' beta engine == {{See|[[:category:Source 2003-based games|Source 2003-based games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2004 || [[Vampire: The Masquerade - Bloodlines]] || Troika Games || Activision || Windows || Uses custom version of engine. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 94e6f2aa1d12875804d248282b3e06a6d50e20ca 126 117 2023-08-15T18:11:33Z LinkinWires 2 wikitext text/x-wiki {{Stub}} {{Leak|2003 Valve leak|Although Valve didn't issue a takedown of the leak, Valve prohibit the use of the leaked material in games and mods.}} The [[Half-Life 2 (PC)|''Half-Life 2'']] ''beta engine'', also known as '''Source 2003''', is a prerelease version of [[Source Engine]], which can be found in leaked beta versions of various [[Valve Corporation|Valve]] games. The original 2003 ''Half-Life 2'' leak, along with the game itself, contains the entire source code for the engine as of September 19th, 2003, and as such, mods were created for the ''Half-Life 2'' beta. == Confirmed games, that used ''Half-Life 2'' beta engine at some point == {{See|[[:category:Previously Source 2003-based games|Previously Source 2003-based games]]}} {| class="wikitable" |- ! Title !! Developer(s) !! Notes |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]] || rowspan="3" | Released in 2004, retail version used [[Source 2004]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[Team Fortress 2 (PC)|Team Fortress 2]] || Released in 2007, retail version used [[Source 2007]] |} {{Clarify|The leaked ''hl1ports'' repository contains some textures from [[Deathmatch Classic|''Deathmatch Classic'']] and [[Team Fortress Classic|''Team Fortress Classic'']]. Also retail version of ''Half-Life: Source'' contains skybox textures and generated envmaps for some maps from these games. Investigate, if Source versions of these games ever existed.}} == Official and licensed games, which used or are still using ''Half-Life 2'' beta engine == {{See|[[:category:Source 2003-based games|Source 2003-based games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2004 || [[Vampire: The Masquerade - Bloodlines]] || Troika Games || Activision || Windows || Uses custom version of engine. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 10f3de3941be8a76eee8b95e57eb6dfdd0f9244f 127 126 2023-08-15T18:34:16Z LinkinWires 2 wikitext text/x-wiki {{Stub}} {{Leak|2003 Valve leak|Although Valve didn't issue a takedown of the leak, Valve prohibit the use of the leaked material in games and mods.}} The [[Half-Life 2 (PC)|''Half-Life 2'']] ''beta engine'', also known as '''Source 2003''', is a prerelease version of [[Source Engine]], which can be found in leaked beta versions of some [[Valve Corporation|Valve]] games, with most known example being [[Half-Life 2 (PC)|Half-Life 2]], thus the name. The original 2003 ''Half-Life 2'' leak, along with the game itself, contains the entire source code for the engine as of September 19th, 2003, and as such, mods were created for the ''Half-Life 2'' beta. == Confirmed games, that used ''Half-Life 2'' beta engine at some point == {{See|[[:category:Previously Source 2003-based games|Previously Source 2003-based games]]}} {| class="wikitable" |- ! Title !! Developer(s) !! Notes |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]] || rowspan="3" | Released in 2004, retail version used [[Source 2004]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[Team Fortress 2 (PC)|Team Fortress 2]] || Released in 2007, retail version used [[Source 2007]] |} {{Clarify|The leaked ''hl1ports'' repository contains some textures from [[Deathmatch Classic|''Deathmatch Classic'']] and [[Team Fortress Classic|''Team Fortress Classic'']]. Also retail version of ''Half-Life: Source'' contains skybox textures and generated envmaps for some maps from these games. Investigate, if Source versions of these games ever existed.}} == Official and licensed games, which used or are still using ''Half-Life 2'' beta engine == {{See|[[:category:Source 2003-based games|Source 2003-based games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2004 || [[Vampire: The Masquerade - Bloodlines]] || Troika Games || Activision || Windows || Uses custom version of engine. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 1135d17f58c7d203ce9fb147b93e19253efff02e 152 127 2023-08-16T17:47:51Z 77.222.156.200 0 wikitext text/x-wiki {{Stub}} {{Leak|2003 Valve leak|Even though Valve didn't issue a takedown of the leak, they prohibit the usage of the leaked material in games and mods.}} The [[Half-Life 2 (PC)|''Half-Life 2'']] ''beta engine'', also known as '''Source 2003''', is a prerelease version of [[Source Engine]], which can be found in leaked beta versions of some [[Valve Corporation|Valve]] games, with most known example being [[Half-Life 2 (PC)|Half-Life 2]], thus the name. The original 2003 ''Half-Life 2'' leak, along with the game itself, contains the entire source code for the engine as of September 19th, 2003, and as such, mods were created for the ''Half-Life 2'' beta. == Confirmed games, that used ''Half-Life 2'' beta engine at some point == {{See|[[:category:Previously Source 2003-based games|Previously Source 2003-based games]]}} {| class="wikitable" |- ! Title !! Developer(s) !! Notes |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]] || rowspan="3" | Released in 2004, retail version used [[Source 2004]] |- | [[Half-Life 2 (PC)|Half-Life 2]] |- | [[Half-Life: Source]] |- | [[Team Fortress 2 (PC)|Team Fortress 2]] || Released in 2007, retail version used [[Source 2007]] |} {{Clarify|The leaked ''hl1ports'' repository contains some textures from [[Deathmatch Classic|''Deathmatch Classic'']] and [[Team Fortress Classic|''Team Fortress Classic'']]. Also the retail version of ''Half-Life: Source'' contains skybox textures and generated envmaps for some maps from these games. Investigate if Source versions of these games ever existed.}} == Official and licensed games, which used or are still using ''Half-Life 2'' beta engine == {{See|[[:category:Source 2003-based games|Source 2003-based games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2004 || [[Vampire: The Masquerade - Bloodlines]] || Troika Games || Activision || Windows || Uses custom version of engine. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] dc69d835dc2dd6568187ddbeb62d6f519deb4fdb Template:Leak/styles.css 10 37 119 2023-08-15T16:44:26Z LinkinWires 2 Created page with ".Leak-row { border: 2px solid #444444; border-radius: 5px; background-color: Red; padding: 15px; }" sanitized-css text/css .Leak-row { border: 2px solid #444444; border-radius: 5px; background-color: Red; padding: 15px; } 8fc40f0f54b96a368ab90f3775a2d29580dcd194 120 119 2023-08-15T16:45:59Z LinkinWires 2 sanitized-css text/css .Leak-row { border: 2px solid #444444; border-radius: 5px; background-color: DarkRed; color: White; padding: 15px; } 6f33da911e7b4095bc0d2c124571924c89653b9e 121 120 2023-08-15T16:49:30Z LinkinWires 2 sanitized-css text/css .Leak-row { border: 2px solid #444444; border-radius: 5px; background-color: IndianRed; color: White; padding: 15px; } 8f6c96c9b402e805c223179d315a20a9b6e89578 122 121 2023-08-15T16:49:46Z LinkinWires 2 sanitized-css text/css .Leak-row { border: 2px solid #777777; border-radius: 5px; background-color: IndianRed; color: White; padding: 15px; } e7978631bf643720222699538c59e291f54f95f5 123 122 2023-08-15T16:57:36Z LinkinWires 2 sanitized-css text/css .Leak-row { border: 2px solid #444444; border-radius: 5px; background-color: IndianRed; color: White; padding: 15px; } 8f6c96c9b402e805c223179d315a20a9b6e89578 124 123 2023-08-15T17:53:22Z LinkinWires 2 sanitized-css text/css .Leak-row { border: 2px solid #444444; border-radius: 5px; background-color: DarkRed; color: White; padding: 15px; } 6f33da911e7b4095bc0d2c124571924c89653b9e Template:Leak 10 38 125 2023-08-15T17:54:32Z LinkinWires 2 Created page with "<onlyinclude><templatestyles src="Leak/styles.css" /> <p class="Leak-row"><b>This article or page details content from {{#if:{{{1|}}}|the|}} {{#if:{{{1|}}}|''|}} {{{1|a leak}}}.{{#if:{{{1|}}}|''|}}</b><br>{{{2|Although not all companies try to takedown the leak, or take action against the leakers or other people using the leaked content in any way, possessing and usage of leaked content in any way is a copyright infringement.}}}</p></onlyinclude> {{Leak|Duke Nukem Foreve..." wikitext text/x-wiki <onlyinclude><templatestyles src="Leak/styles.css" /> <p class="Leak-row"><b>This article or page details content from {{#if:{{{1|}}}|the|}} {{#if:{{{1|}}}|''|}} {{{1|a leak}}}.{{#if:{{{1|}}}|''|}}</b><br>{{{2|Although not all companies try to takedown the leak, or take action against the leakers or other people using the leaked content in any way, possessing and usage of leaked content in any way is a copyright infringement.}}}</p></onlyinclude> {{Leak|Duke Nukem Forever 2001 prototype leak}} {{Leak|2003 Half-Life 2 leak|Although Valve didn't make clear statements about legal status of the leak, [[Missing Information|Valve showed, that they dislike usage of the leaked material]].}} ce9653049689af2204000360cb896a5bf12e4ea1 Source 2006 0 23 128 85 2023-08-15T18:46:30Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2006''''' is the version of [[Source Engine]], which was introduced with the release of [[Day of Defeat: Source|''Day of Defeat: Source'']] in 2005 and became generally available as a modding base in 2006, along with the release of [[Half-Life Deathmatch: Source|''Half-Life Deathmatch: Source'']]. At the same time, all games by [[Valve Corporation|Valve]], which used [[Source 2004]], were upgraded to the new version. Source 2006 was superseded by [[Source 2007]], although Valve games, which used this version, skipped Source 2007 and either were upgraded to [[Source 2009]] and [[Source 2009|Source Multiplayer]] or weren't upgraded at all until the release of [[Source 2013]]. == New features in comparison to Source 2004 == * [[DirectX|DirectX 9 Shading Model 3]] support * [[HDR (Source Engine)|Simulated HDR rendering]] * [[Phong (Source Engine)|Phong shading]] * Detail prop shapes * Lightwrap textures * Dynamic interactions between NPCs * Upgrades to facial animations == Deprecated or broken features == * [[DirectX|DirectX 6]] support == Official and licensed games, which used or are still using Source 2006 == {{See|[[:category:Source 2006-based games|Source 2006-based games]]}} {{See|[[:category:Previously Source 2006-based games|Previously Source 2006-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="2" | 2005 || [[Day of Defeat: Source]] || rowspan="8" | [[Valve Corporation|Valve]] || [[Valve Corporation|Valve]], Electronic Arts || rowspan="11" | Windows || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Half-Life 2: Lost Coast]] || rowspan="2" | [[Valve Corporation|Valve]] || Upgraded to [[Source 2013|Source 2013 Singleplayer]]. |- | rowspan="9" | 2006 || [[Half-Life Deathmatch: Source]] || Upgraded to [[Source 2013|Source 2013 Multiplayer]]. |- | [[Half-Life 2: Episode One]] || [[Valve Corporation|Valve]], Electronic Arts || Upgraded to [[Source 2009]]. |- | [[Counter-Strike: Source]] || rowspan="4" | [[Valve Corporation|Valve]], [[Sierra Entertaiment|Sierra]] || rowspan="2" | Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life 2 (PC)|Half-Life 2]] || Upgraded to [[Source 2009]]. |- | [[Half-Life: Source]] || Upgraded to [[Source 2013|Source 2013 Singleplayer]]. |- | [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Upgraded to [[Source 2009|Source Multiplayer]]. |- | [[Dark Messiah of Might and Magic]] || Arkane Studios || Ubisoft |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Upgraded to [[Source 2009|Source Multiplayer]]. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 427135eb02f6d564f246b8862eac58b79b9ae8a6 Source 2007 0 39 129 2023-08-15T19:20:31Z LinkinWires 2 Created page with "{{Stub}} '''''Source 2007''''' is the version of [[Source Engine]], which was introduced with the release of [[The Orange Box|''The Orange Box'']] in 2007 and became generally available as a modding base in the same year. Older Valve games weren't upgraded to Source 2007 and were either upgraded to [[Source 2009]] and [[Source 2009|Source Multiplayer]], which superseded this version or weren't upgraded at all until the release of [[Source 2013]]. == New features in com..." wikitext text/x-wiki {{Stub}} '''''Source 2007''''' is the version of [[Source Engine]], which was introduced with the release of [[The Orange Box|''The Orange Box'']] in 2007 and became generally available as a modding base in the same year. Older Valve games weren't upgraded to Source 2007 and were either upgraded to [[Source 2009]] and [[Source 2009|Source Multiplayer]], which superseded this version or weren't upgraded at all until the release of [[Source 2013]]. == New features in comparison to Source 2006 == * Multithreading support * New particle system * Shadow mapping * Motion blur * Hardware Morph * [[Wrinkle map|Wrinkle maps]] * Conditional statements in [[VMT]] files * Automatic texturing for [[Displacement (Source Engine|displacements]] * [[$ssbump|Self-shadowing bump maps]] * [[Viscluster|Visclusters]] * Bink video support * Native Xbox 360 support == Deprecated or broken features == * [[DirectX|DirectX 7]] support == Official and licensed games, which used or are still using Source 2006 == {{See|[[:category:Source 2006-based games|Source 2006-based games]]}} {{See|[[:category:Previously Source 2006-based games|Previously Source 2006-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="3" | 2007 || [[Half-Life 2: Episode Two]] || rowspan="3" | [[Valve Corporation|Valve]], Electronic Arts || rowspan="3" | [[Valve Corporation|Valve]] || rowspan="3" | Windows, PlayStation 3, Xbox 360 || rowspan="2" | Upgraded to [[Source 2009]]. |- | [[Portal]] |- | [[Team Fortress 2]] || Upgraded to [[Source 2009|Source Multiplayer]]. |- | 2011 || E.Y.E: Divine Cybermancy || colspan="2" | Streum On Studio || Windows || {{Clarify|Did this game ever got upgraded?}} |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 18ca5e16c61a35c14bcbdc855ac4c4ff11ec2534 130 129 2023-08-15T19:27:06Z LinkinWires 2 whoopies wikitext text/x-wiki {{Stub}} '''''Source 2007''''' is the version of [[Source Engine]], which was introduced with the release of [[The Orange Box|''The Orange Box'']] in 2007 and became generally available as a modding base in the same year. Older Valve games weren't upgraded to Source 2007 and were either upgraded to [[Source 2009]] and [[Source 2009|Source Multiplayer]], which superseded this version or weren't upgraded at all until the release of [[Source 2013]]. == New features in comparison to Source 2006 == * Multithreading support * New particle system * Shadow mapping * Motion blur * Hardware Morph * [[Wrinkle map|Wrinkle maps]] * Conditional statements in [[VMT]] files * Automatic texturing for [[Displacement (Source Engine|displacements]] * [[$ssbump|Self-shadowing bump maps]] * [[Viscluster|Visclusters]] * Bink video support * Native Xbox 360 support == Deprecated or broken features == * [[DirectX|DirectX 7]] support == Official and licensed games, which used or are still using Source 2007 == {{See|[[:category:Source 2007-based games|Source 2007-based games]]}} {{See|[[:category:Previously Source 2007-based games|Previously Source 2007-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="3" | 2007 || [[Half-Life 2: Episode Two]] || rowspan="3" | [[Valve Corporation|Valve]], Electronic Arts || rowspan="3" | [[Valve Corporation|Valve]] || rowspan="3" | Windows, PlayStation 3, Xbox 360 || rowspan="2" | Upgraded to [[Source 2009]]. |- | [[Portal]] |- | [[Team Fortress 2]] || Upgraded to [[Source 2009|Source Multiplayer]]. |- | 2011 || E.Y.E: Divine Cybermancy || colspan="2" | Streum On Studio || Windows || {{Clarify|Did this game ever got upgraded?}} |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 5ce9b41d14d39a2b7dc7b9669f29a6b42e81847b 131 130 2023-08-15T19:32:11Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2007''''' is the version of [[Source Engine]], which was introduced with the release of [[The Orange Box|''The Orange Box'']] in 2007 and became generally available as a modding base in the same year. Older Valve games weren't upgraded to Source 2007 and were either upgraded to [[Source 2009]] and [[Source 2009|Source Multiplayer]], which superseded this version or weren't upgraded at all until the release of [[Source 2013]]. == New features in comparison to Source 2006 == * Multithreading support * New particle system * Shadow mapping * Motion blur * Hardware Morph * [[Wrinkle map|Wrinkle maps]] * Conditional statements in [[VMT]] files * Automatic texturing for [[Displacement (Source Engine|displacements]] * [[$ssbump|Self-shadowing bump maps]] * [[Viscluster|Visclusters]] * Bink video support * Native Xbox 360 support == Deprecated or broken features == * [[DirectX|DirectX 7]] support == Official and licensed games, which used or are still using Source 2007 == {{See|[[:category:Source 2007-based games|Source 2007-based games]]}} {{See|[[:category:Previously Source 2007-based games|Previously Source 2007-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="3" | 2007 || [[Half-Life 2: Episode Two]] || rowspan="3" | [[Valve Corporation|Valve]], Electronic Arts || rowspan="3" | [[Valve Corporation|Valve]] || rowspan="3" | Windows, PlayStation 3, Xbox 360 || rowspan="2" | PC version was upgraded to [[Source 2009]]. |- | [[Portal]] |- | [[Team Fortress 2]] || PC version was upgraded to [[Source 2009|Source Multiplayer]]. |- | 2011 || E.Y.E: Divine Cybermancy || colspan="2" | Streum On Studio || Windows || {{Clarify|Did this game ever got upgraded?}} |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] a482c10cb4a79102ac0229be4dfbf9edbd3e57bd 133 131 2023-08-15T20:47:38Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2007''''' is the version of [[Source Engine]], which was introduced with the release of [[The Orange Box|''The Orange Box'']] in 2007 and became generally available as a modding base in the same year. Older Valve games skiped Source 2007 and were either upgraded to [[Source 2009]] and [[Source 2009|Source Multiplayer]], which superseded this version or weren't upgraded at all until the release of [[Source 2013]]. This version was forked to create a [[Left 4 Dead engine branch|''Left 4 Dead'' engine branch]]. == New features in comparison to Source 2006 == * Multithreading support * New particle system * Shadow mapping * Motion blur * Hardware Morph * [[Wrinkle map|Wrinkle maps]] * Conditional statements in [[VMT]] files * Automatic texturing for [[Displacement (Source Engine|displacements]] * [[$ssbump|Self-shadowing bump maps]] * [[Viscluster|Visclusters]] * Bink video support * Native Xbox 360 support == Deprecated or broken features == * [[DirectX|DirectX 7]] support == Official and licensed games, which used or are still using Source 2007 == {{See|[[:category:Source 2007-based games|Source 2007-based games]]}} {{See|[[:category:Previously Source 2007-based games|Previously Source 2007-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="3" | 2007 || [[Half-Life 2: Episode Two]] || rowspan="3" | [[Valve Corporation|Valve]], Electronic Arts || rowspan="3" | [[Valve Corporation|Valve]] || rowspan="3" | Windows, PlayStation 3, Xbox 360 || rowspan="2" | PC version was upgraded to [[Source 2009]]. |- | [[Portal]] |- | [[Team Fortress 2]] || PC version was upgraded to [[Source 2009|Source Multiplayer]]. |- | 2011 || E.Y.E: Divine Cybermancy || colspan="2" | Streum On Studio || Windows || {{Clarify|Did this game ever got upgraded?}} |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] bd079eb65404a0c49e2da94e15a1be983bfdf178 Source 2009 0 40 132 2023-08-15T20:45:17Z LinkinWires 2 Created page with "{{Stub}} '''''Source 2009''''' and '''''Source Multiplayer''''' are the branches of [[Source Engine]], which were released in 2009 as an update to The Orange Box branch. Most older Valve games, which used [[Source 2006]] and [[Source 2007]], were upgraded to Source 2009 or Source Multiplayer in 2010. The branches were superseded by [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]]. == New features in comparison to Source 2007 == * ma..." wikitext text/x-wiki {{Stub}} '''''Source 2009''''' and '''''Source Multiplayer''''' are the branches of [[Source Engine]], which were released in 2009 as an update to The Orange Box branch. Most older Valve games, which used [[Source 2006]] and [[Source 2007]], were upgraded to Source 2009 or Source Multiplayer in 2010. The branches were superseded by [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]]. == New features in comparison to Source 2007 == * macOS support * Models and blobs in particles * [[phys_bone_follower|<code>phys_bone_follower</code>]] can now be disabled == Official and licensed games, which used or are still using Source 2009 == {{See|[[:category:Source 2009-based games|Source 2009-based games]]}} {{See|[[:category:Previously Source 2009-based games|Previously Source 2009-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2009 || Zeno Clash || colspan="2" | ACE Team || Windows |- | rowspan="4" | 2010 || [[Portal]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="4" | macOS, Windows || rowspan="4" | Upgraded to [[Source 2013|Source 2013 Singleplayer]] |- | [[Half-Life 2]] |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | 2011 || Postal III || Trashmasters || Akella || Windows |} == Official and licensed games, which used or are still using Source Multiplayer == {{See|[[:category:Source Multiplayer-based games|Source Multiplayer-based games]]}} {{See|[[:category:Previously Source Multiplayer-based games|Previously Source Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="5" | 2010 || [[Counter-Strike: Source]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="5" | macOS, Windows || rowspan="5" | Upgraded to [[Source 2013|Source 2013 Multiplayer]] |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Team Fortress 2]] |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] |- | ? || [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Windows |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 998f95c8ef2ea887eda7603b0a1d2a599224951b 134 132 2023-08-15T20:51:21Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2009''''' and '''''Source Multiplayer''''' are the versions of [[Source Engine]], which were released in 2009 as an update to The Orange Box branch. Most older Valve games, which used [[Source 2006]] and [[Source 2007]], were upgraded to Source 2009 or Source Multiplayer in 2010. The branches were superseded by [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]]. == New features in comparison to Source 2007 == * macOS support * Models and blobs in particles * [[phys_bone_follower|<code>phys_bone_follower</code>]] can now be disabled == Official and licensed games, which used or are still using Source 2009 == {{See|[[:category:Source 2009-based games|Source 2009-based games]]}} {{See|[[:category:Previously Source 2009-based games|Previously Source 2009-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2009 || Zeno Clash || colspan="2" | ACE Team || Windows |- | rowspan="4" | 2010 || [[Portal]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="4" | macOS, Windows || rowspan="4" | Upgraded to [[Source 2013|Source 2013 Singleplayer]] |- | [[Half-Life 2]] |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | 2011 || Postal III || Trashmasters || Akella || Windows |} == Official and licensed games, which used or are still using Source Multiplayer == {{See|[[:category:Source Multiplayer-based games|Source Multiplayer-based games]]}} {{See|[[:category:Previously Source Multiplayer-based games|Previously Source Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="5" | 2010 || [[Counter-Strike: Source]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="5" | macOS, Windows || rowspan="5" | Upgraded to [[Source 2013|Source 2013 Multiplayer]] |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Team Fortress 2]] |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] |- | ? || [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Windows |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] c263f0fdd0397463f81d3ba7750b3c592802def8 136 134 2023-08-15T20:56:35Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2009''''' and '''''Source Multiplayer''''' are the versions of [[Source Engine]], which were released in 2009 as an update to The Orange Box branch. Most older Valve games, which used [[Source 2006]] and [[Source 2007]], were upgraded to Source 2009 or Source Multiplayer in 2010. The branches were superseded by [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]]. These versions cannot be used for a mod, as the source code for them is not available. == New features in comparison to Source 2007 == * macOS support * Models and blobs in particles * [[phys_bone_follower|<code>phys_bone_follower</code>]] can now be disabled == Official and licensed games, which used or are still using Source 2009 == {{See|[[:category:Source 2009-based games|Source 2009-based games]]}} {{See|[[:category:Previously Source 2009-based games|Previously Source 2009-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2009 || Zeno Clash || colspan="2" | ACE Team || Windows |- | rowspan="4" | 2010 || [[Portal]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="4" | macOS, Windows || rowspan="4" | Upgraded to [[Source 2013|Source 2013 Singleplayer]] |- | [[Half-Life 2]] |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | 2011 || Postal III || Trashmasters || Akella || Windows |} == Official and licensed games, which used or are still using Source Multiplayer == {{See|[[:category:Source Multiplayer-based games|Source Multiplayer-based games]]}} {{See|[[:category:Previously Source Multiplayer-based games|Previously Source Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="5" | 2010 || [[Counter-Strike: Source]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="5" | macOS, Windows || rowspan="5" | Upgraded to [[Source 2013|Source 2013 Multiplayer]] |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Team Fortress 2]] |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] |- | ? || [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Windows |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 6bd75fcf0b3c9948c8d5dc7aafcdfeec9b3bdbe4 137 136 2023-08-15T20:58:43Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2009''''' and '''''Source Multiplayer''''' are the versions of [[Source Engine]], which were released in 2009 as an update to The Orange Box branch. Most older Valve games, which used [[Source 2006]] and [[Source 2007]], were upgraded to Source 2009 or Source Multiplayer in 2010. The branches were superseded by [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]]. The source code and [[Source SDK Base]] for these versions is not available, and thus modding for these branches is not available. == New features in comparison to Source 2007 == * macOS support * Models and blobs in particles * [[phys_bone_follower|<code>phys_bone_follower</code>]] can now be disabled == Official and licensed games, which used or are still using Source 2009 == {{See|[[:category:Source 2009-based games|Source 2009-based games]]}} {{See|[[:category:Previously Source 2009-based games|Previously Source 2009-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2009 || Zeno Clash || colspan="2" | ACE Team || Windows |- | rowspan="4" | 2010 || [[Portal]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="4" | macOS, Windows || rowspan="4" | Upgraded to [[Source 2013|Source 2013 Singleplayer]] |- | [[Half-Life 2]] |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | 2011 || Postal III || Trashmasters || Akella || Windows |} == Official and licensed games, which used or are still using Source Multiplayer == {{See|[[:category:Source Multiplayer-based games|Source Multiplayer-based games]]}} {{See|[[:category:Previously Source Multiplayer-based games|Previously Source Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="5" | 2010 || [[Counter-Strike: Source]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="5" | macOS, Windows || rowspan="5" | Upgraded to [[Source 2013|Source 2013 Multiplayer]] |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Team Fortress 2]] |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] |- | ? || [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Windows |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 67725d6da2853931b1de4043f749ef680356672e 138 137 2023-08-15T20:59:04Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2009''''' and '''''Source Multiplayer''''' are the versions of [[Source Engine]], which were released in 2009 as an update to The Orange Box branch. Most older Valve games, which used [[Source 2006]] and [[Source 2007]], were upgraded to Source 2009 or Source Multiplayer in 2010. The branches were superseded by [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]]. The source code and [[Source SDK Base]] for these versions is not available, and thus modding for these branches is not available. == New features in comparison to Source 2007 == * macOS support * Models and blobs in particles * [[phys_bone_follower|<code>phys_bone_follower</code>]] can now be disabled == Official and licensed games, which used or are still using Source 2009 == {{See|[[:category:Source 2009-based games|Source 2009-based games]]}} {{See|[[:category:Previously Source 2009-based games|Previously Source 2009-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2009 || Zeno Clash || colspan="2" | ACE Team || Windows |- | rowspan="4" | 2010 || [[Portal]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="4" | macOS, Windows || rowspan="4" | Upgraded to [[Source 2013|Source 2013 Singleplayer]] |- | [[Half-Life 2]] |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | 2011 || Postal III || Trashmasters || Akella || Windows |} == Official and licensed games, which used or are still using Source Multiplayer == {{See|[[:category:Source Multiplayer-based games|Source Multiplayer-based games]]}} {{See|[[:category:Previously Source Multiplayer-based games|Previously Source Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="5" | 2010 || [[Counter-Strike: Source]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="5" | macOS, Windows || rowspan="5" | Upgraded to [[Source 2013|Source 2013 Multiplayer]] |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Team Fortress 2]] |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] |- | ? || [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Windows |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 9937300c0ea9fddf7b3acdcb7e2e388a17a356a1 139 138 2023-08-15T20:59:24Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2009''''' and '''''Source Multiplayer''''' are the versions of [[Source Engine]], which were released in 2009 as an update to The Orange Box branch. Most older Valve games, which used [[Source 2006]] and [[Source 2007]], were upgraded to Source 2009 or Source Multiplayer in 2010. The branches were superseded by [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]]. The source code and [[Source SDK Base]] for these versions is not available, and thus modding for these branches is not available. == New features in comparison to Source 2007 == * macOS support * Models and blobs in particles * [[phys_bone_follower|<code>phys_bone_follower</code>]] can now be disabled == Official and licensed games, which used or are still using Source 2009 == {{See|[[:category:Source 2009-based games|Source 2009-based games]]}} {{See|[[:category:Previously Source 2009-based games|Previously Source 2009-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2009 || Zeno Clash || colspan="2" | ACE Team || Windows |- | rowspan="4" | 2010 || [[Portal]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="4" | macOS, Windows || rowspan="4" | Upgraded to [[Source 2013|Source 2013 Singleplayer]] |- | [[Half-Life 2]] |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | 2011 || Postal III || Trashmasters || Akella || Windows |} == Official and licensed games, which used or are still using Source Multiplayer == {{See|[[:category:Source Multiplayer-based games|Source Multiplayer-based games]]}} {{See|[[:category:Previously Source Multiplayer-based games|Previously Source Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="5" | 2010 || [[Counter-Strike: Source]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="5" | macOS, Windows || rowspan="5" | Upgraded to [[Source 2013|Source 2013 Multiplayer]] |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Team Fortress 2]] |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] |- | ?{{ClarifySuperscript}} || [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Windows |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] d76b34b249c9f82d6cf94fcfbe46d17bfa3bb398 147 139 2023-08-15T21:18:44Z LinkinWires 2 wikitext text/x-wiki {{Stub}} {{RedirectNotice|Source Multiplayer|Source 2013 Multiplayer|[[Source 2013]]}} '''''Source 2009''''' and '''''Source Multiplayer''''' are the versions of [[Source Engine]], which were released in 2009 as an update to The Orange Box branch. Most older Valve games, which used [[Source 2006]] and [[Source 2007]], were upgraded to Source 2009 or Source Multiplayer in 2010. The branches were superseded by [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]]. The source code and [[Source SDK Base]] for these versions is not available, and thus modding for these branches is not available. == New features in comparison to Source 2007 == * macOS support * Models and blobs in particles * [[phys_bone_follower|<code>phys_bone_follower</code>]] can now be disabled == Official and licensed games, which used or are still using Source 2009 == {{See|[[:category:Source 2009-based games|Source 2009-based games]]}} {{See|[[:category:Previously Source 2009-based games|Previously Source 2009-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2009 || Zeno Clash || colspan="2" | ACE Team || Windows |- | rowspan="4" | 2010 || [[Portal]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="4" | macOS, Windows || rowspan="4" | Upgraded to [[Source 2013|Source 2013 Singleplayer]] |- | [[Half-Life 2]] |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | 2011 || Postal III || Trashmasters || Akella || Windows |} == Official and licensed games, which used or are still using Source Multiplayer == {{See|[[:category:Source Multiplayer-based games|Source Multiplayer-based games]]}} {{See|[[:category:Previously Source Multiplayer-based games|Previously Source Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="5" | 2010 || [[Counter-Strike: Source]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="5" | macOS, Windows || rowspan="5" | Upgraded to [[Source 2013|Source 2013 Multiplayer]] |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Team Fortress 2]] |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] |- | ?{{ClarifySuperscript}} || [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Windows |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 64a6e450d4f36cab851fab715ed0eefc6651997d Source Multiplayer 0 41 135 2023-08-15T20:52:12Z LinkinWires 2 Redirected page to [[Source 2009]] wikitext text/x-wiki #REDIRECT [[Source 2009]] 0f42437cfe0bdad5344ec17477f87e828f8ae1cd 144 135 2023-08-15T21:15:14Z LinkinWires 2 wikitext text/x-wiki #REDIRECT [[Source 2009]] [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 0cd38a3361b194387da102ea98a9de407cc01813 Source 2013 0 42 140 2023-08-15T21:10:43Z LinkinWires 2 Created page with "{{Stub}} '''''Source 2013 Singleplayer''''' and '''''Source 2013 Multiplayer''''' are the versions of [[Source Engine]], which were released in 2013 as an a final iteration of The Orange Box branch. All Valve games, which used [[Source 2006]], [[Source 2009]] and [[Source Multiplayer]] were upgraded to these branches. == New features in comparison to Source 2009 == * [[VPK]] packaging format ** This was ported from Left 4 Dead engine branch|''Left 4 Dead'' engine b..." wikitext text/x-wiki {{Stub}} '''''Source 2013 Singleplayer''''' and '''''Source 2013 Multiplayer''''' are the versions of [[Source Engine]], which were released in 2013 as an a final iteration of The Orange Box branch. All Valve games, which used [[Source 2006]], [[Source 2009]] and [[Source Multiplayer]] were upgraded to these branches. == New features in comparison to Source 2009 == * [[VPK]] packaging format ** This was ported from [[Left 4 Dead engine branch|''Left 4 Dead'' engine branch]] to all games that used Source Engine and [[GCF]] packaging format * Mounting custom resources from 'custom' folder * Linux support * Static prop lightmaps ** Exclusive to Source 2013 Multiplayer * Per-texel color tint masking for models ** Ported from ''Left 4 Dead'' engine branch * Swaying trees ** Ported from ''Left 4 Dead'' engine branch to [[Team Fortress 2|''Team Fortress 2'']], implemented in [[Garry's Mod|''Garry's Mod'']], [[Black Mesa|''Black Mesa'']] and [[Mapbase|''Mapbase'']] * [[BSP]] compression ** Exclusive to Source 2013 Multiplayer * [[VScript]] ** Ported from ''Left 4 Dead'' engine branch to ''Team Fortress 2'', implemented in ''Garry's Mod'' and ''Mapbase''. ''Team Fortress 2'' and ''Mapbase'' use [[Squirrel]], while ''Garry's Mod'' uses [[Lua]] == Official and licensed games, which use Source 2013 Singleplayer == {{See|[[:category:Source 2013 Singeplayer-based games|Source 2013 Singeplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- |} == Official and licensed games, which use Source 2013 Multiplayer == {{See|[[:category:Source 2013 Multiplayer-based games|Source 2013 Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] fd2d7328005812ca4a72ccb7fe1441b725392dac 141 140 2023-08-15T21:13:22Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2013 Singleplayer''''' and '''''Source 2013 Multiplayer''''' are the versions of [[Source Engine]], which were released in 2013 as an a final iteration of The Orange Box branch. All Valve games, which used [[Source 2006]], [[Source 2009]] and [[Source Multiplayer]] were upgraded to these branches. With the release of these versions, [[Source SDK]] app in [[Steam]] was deprecated and method of acquiring the source code has changed. == New features in comparison to Source 2009 == * [[VPK]] packaging format ** This was ported from [[Left 4 Dead engine branch|''Left 4 Dead'' engine branch]] to all games that used Source Engine and [[GCF]] packaging format * Mounting custom resources from 'custom' folder * Linux support * Static prop lightmaps ** Exclusive to Source 2013 Multiplayer * Per-texel color tint masking for models ** Ported from ''Left 4 Dead'' engine branch * Swaying trees ** Ported from ''Left 4 Dead'' engine branch to [[Team Fortress 2|''Team Fortress 2'']], implemented in [[Garry's Mod|''Garry's Mod'']], [[Black Mesa|''Black Mesa'']] and [[Mapbase|''Mapbase'']] * [[BSP]] compression ** Exclusive to Source 2013 Multiplayer * [[VScript]] ** Ported from ''Left 4 Dead'' engine branch to ''Team Fortress 2'', implemented in ''Garry's Mod'' and ''Mapbase''. ''Team Fortress 2'' and ''Mapbase'' use [[Squirrel]], while ''Garry's Mod'' uses [[Lua]] == Official and licensed games, which use Source 2013 Singleplayer == {{See|[[:category:Source 2013 Singeplayer-based games|Source 2013 Singeplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- |} == Official and licensed games, which use Source 2013 Multiplayer == {{See|[[:category:Source 2013 Multiplayer-based games|Source 2013 Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 572dc8bb51e8767c5fad9b5a82d7a583a0a463bb 150 141 2023-08-16T05:13:10Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2013 Singleplayer''''' and '''''Source 2013 Multiplayer''''' are the versions of [[Source Engine]], which were released in 2013 as an a final iteration of The Orange Box branch. All Valve games, which used [[Source 2006]], [[Source 2009]] and [[Source Multiplayer]] were upgraded to these branches. With the release of these versions, [[Source SDK]] app in [[Steam]] was deprecated and method of acquiring the source code has changed. == New features in comparison to Source 2009 == * [[VPK]] packaging format ** This was ported from [[Left 4 Dead engine branch|''Left 4 Dead'' engine branch]] to all games that used Source Engine and [[GCF]] packaging format * Mounting custom resources from 'custom' folder * Linux support * Static prop lightmaps ** Exclusive to Source 2013 Multiplayer * Per-texel color tint masking for models ** Ported from ''Left 4 Dead'' engine branch * Swaying trees ** Ported from ''Left 4 Dead'' engine branch to [[Team Fortress 2|''Team Fortress 2'']], implemented in [[Garry's Mod|''Garry's Mod'']], [[Black Mesa|''Black Mesa'']] and [[Mapbase|''Mapbase'']] * [[BSP]] compression ** Exclusive to Source 2013 Multiplayer * [[VScript]] ** Ported from ''Left 4 Dead'' engine branch to ''Team Fortress 2'', implemented in ''Garry's Mod'' and ''Mapbase''. ''Team Fortress 2'' and ''Mapbase'' use [[Squirrel]], while ''Garry's Mod'' uses [[Lua]] == Deprecated or broken features == * Models and blobs in particles == Official and licensed games, which use Source 2013 Singleplayer == {{See|[[:category:Source 2013 Singeplayer-based games|Source 2013 Singeplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- |} == Official and licensed games, which use Source 2013 Multiplayer == {{See|[[:category:Source 2013 Multiplayer-based games|Source 2013 Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] c6d0128ad4fb1ab72233261b913ccb81838a1bfb Source 2013 Singleplayer 0 43 142 2023-08-15T21:14:21Z LinkinWires 2 Redirected page to [[Source 2013]] wikitext text/x-wiki #REDIRECT [[Source 2013]] [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 3d2b70039cbb916d94f4ddb3eaa7ad3fdd3f2f8f Source 2013 Multiplayer 0 44 143 2023-08-15T21:14:37Z LinkinWires 2 Redirected page to [[Source 2013]] wikitext text/x-wiki #REDIRECT [[Source 2013]] [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 3d2b70039cbb916d94f4ddb3eaa7ad3fdd3f2f8f Template:RedirectNotice 10 45 145 2023-08-15T21:17:18Z LinkinWires 2 Created page with "''{{{1}}} directs to here. For {{{2}}}, see {{{3}}}''" wikitext text/x-wiki ''{{{1}}} directs to here. For {{{2}}}, see {{{3}}}'' cb2509280c6b8c61c53297274beea41232cd8abf 146 145 2023-08-15T21:18:12Z LinkinWires 2 wikitext text/x-wiki <onlyinclude>''{{{1}}} directs to here. For {{{2}}}, see {{{3}}}''.</onlyinclude> {{RedirectNotice|Source Multiplayer|Source 2013 Multiplayer|[[Source 2013]]}} 495f353f69cdd3b2d0c8fdd0b132241690e021e2 Template:Confirm 10 46 153 2023-08-17T13:33:17Z LinkinWires 2 Created page with "<span style="color:MediumSeaGreen;"><sup>''[Confirm]''</sup></span>" wikitext text/x-wiki <span style="color:MediumSeaGreen;"><sup>''[Confirm]''</sup></span> 672e74e1ce9e65807c5fb167c92c25da2a3e6fc3 Dota 2 engine branch 0 32 154 148 2023-08-17T13:33:38Z LinkinWires 2 wikitext text/x-wiki {{Stub}} The '''''Dota 2 engine branch''''' is a game-specific [[Source Engine]] branch that was introduced with the release of [[Dota 2|''Dota 2'']] in 2013 and is based on the [[Alien Swarm engine branch|''Alien Swarm'' engine branch]]{{Confirm}}. It was discontinued when ''Dota 2'' was ported to [[Source 2]] in Dota 2 Reborn update in 2015. == New features in comparison to ''Alien Swarm'' engine branch == * Cloth simulation * 4-way texture blending ** Also available in [[Counter-Strike: Global Offensive engine branch|''Counter-Strike: Global Offensive'' branch]] and implemented in [[Black Mesa]] in the form of [[Lightmapped_4WayBlend|<code>Lightmapped_4WayBlend</code>]] [[material shader]] * [[SSAO]] == Official and licensed games, which used ''Dota 2'' engine branch == {{See|[[:category:Previous Dota 2 engine games|Previous Dota 2 engine games]]}} {| class="wikitable" |- ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2013 || [[Dota 2]] || rowspan="2" | Valve || Linux, macOS, Windows || Switched to [[Source 2]] in 2015, thus making ''Dota 2'' the first and the last game to ever use this branch. |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] a4dd960d40b14874e20c3cf306438e28565588eb Source 2 0 19 155 115 2023-08-17T13:39:16Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==New features in comparison to Source Engine== * All games now run on the same version of the engine * Native [[DirectX|DirectX 11]] and [[Vulkan]] support ** [[DirectX|DirectX 9]] (along with Direct3D 9Ex extension) and [[OpenGL]] were supported in ''Dota 2'', but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|''Titanfall'' branch]], ''Titanfall'' also supports [[DirectX|DirectX 12]] ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game ** 64-bit support is implemented in Strata Source and ''Titanfall'' branch, similarly 32-bit support has been dropped * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] ** Qt framework is also used in [[Source Filmmaker|Source 1 Filmmaker]], which is based on [[Alien Swarm|''Alien Swarm'' branch]] of Source * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source * [[Panorama UI]], a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * [[Steam Audio]], a full-featured sound system ** Implemented in Strata Source * [[Rubikon]], a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (The Lab) || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} [[Category:Engines]] [[Category:Valve Corporation engines]] e97f70e65eee489a4c524b8e598374dea32225c5 156 155 2023-08-17T14:24:43Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==New features in comparison to Source Engine== * All games now run on the same version of the engine * Native [[DirectX|DirectX 11]] and [[Vulkan]] support ** [[DirectX|DirectX 9]] (along with Direct3D 9Ex extension) and [[OpenGL]] were supported in ''Dota 2'', but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source]] and [[Titanfall|''Titanfall'' branch]], ''Titanfall'' also supports [[DirectX|DirectX 12]] ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game, except for [[SteamVR Home]] ** 64-bit is supported in [[Black Mesa|''Black Mesa'']] on Linux only<ref><small>[https://www.pcgamingwiki.com/wiki/Black_Mesa#Other_information Black Mesa on PCGamingWiki]</small></ref> and in [[Garry's Mod|''Garry's Mod'']] on all supported operating systems. Also implemented in Strata Source and ''Titanfall'' branch, along the way dropping 32-bit support at all * New engine tools built using Qt framework, including rebuilt from the ground up [[Valve Hammer Editor|Hammer Editor]] ** Qt framework is also used in [[Source Filmmaker|Source 1 Filmmaker]], which is based on [[Alien Swarm|''Alien Swarm'' branch]] of Source * [[PBR]] support ** Implemented in Strata Source and Titanfall branch * WebM support ** Implemented in Strata Source and [[Hunt Down the Freeman|''Hunt Down the Freeman'']] * [[Panorama UI]], a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * [[Steam Audio]], a full-featured sound system ** Implemented in Strata Source * [[Rubikon]], a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (''The Lab'') || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} ==References== <references /> [[Category:Engines]] [[Category:Valve Corporation engines]] 3967a5f60e3ce78fc0f06e74efc4d8b2d7538f5f 157 156 2023-08-17T14:57:45Z LinkinWires 2 wikitext text/x-wiki {{Infobox Engine | title = Source 2 | headerstyle = (defaults to background-color:grey) | image = [[File:Source Engine logo and wordmark.png|234px]] | caption = | developers = [[Valve Corporation]] | platforms = Android, iOS, Linux, macOS, Windows | release = 2015 ([[Dota 2|''Dota 2'']]) | language = [[C++]] | predecessor = [[Source Engine|Source]] | license = Proprietary }} '''''Source 2''''' is the latest engine developed by [[Valve Corporation|Valve]], replacing [[Source Engine]], and the one that is currently used for new first-party projects. It debuted with the release of the alpha version of [[Dota 2 Workshop Tools]] in 2014 and was publicly announced on GDC 2015. [[Dota 2]] finished the transition to Source 2 in the same year, making it the first game to use Source 2. It was announced that the engine will be released for free for non-commercial purposes, otherwise requiring the engine license. ==New features in comparison to Source Engine== * All games now run on the same version of the engine * Native [[DirectX|DirectX 11]] and [[Vulkan]] support ** [[DirectX|DirectX 9]] (along with Direct3D 9Ex extension) and [[OpenGL]] were supported in ''Dota 2'', but support for them was removed in 2021 ** DirectX 11 support is implemented in [[Strata Source|''Strata Source'']] and [[Titanfall|''Titanfall'' branch]], ''Titanfall'' also supports [[DirectX|DirectX 12]] ** Vulkan is supported in some Source Engine games, such as [[Counter-Strike: Global Offensive|''Counter-Strike: Global Offensive'']] and [[Half-Life 2 (PC)|''Half-Life 2'']], and in Strata Source using DXVK * Native 64-bit and ARM support ** 32-bit support has been dropped in every Source 2 game, except for [[SteamVR Home|''SteamVR Home'']] ** 64-bit is supported in [[Black Mesa|''Black Mesa'']] on Linux only<ref name="bmspcgw"><small>[https://www.pcgamingwiki.com/wiki/Black_Mesa#Other_information ''Black Mesa'' on PCGamingWiki]</small></ref> and in [[Garry's Mod|''Garry's Mod'']] on all supported operating systems. Also implemented in Strata Source and ''Titanfall'' branch, along the way dropping 32-bit support at all * New engine tools built using ''Qt'' framework, including rebuilt from the ground up [[Valve Hammer Editor|''Hammer Editor'']] ** ''Qt'' is also used in a bunch of Source games, such as [[Source Filmmaker|''Source 1 Filmmaker'']] and [[Black Mesa|''Black Mesa'']]<ref name="bmspcgw"><small>[https://www.pcgamingwiki.com/wiki/Black_Mesa#Other_information ''Black Mesa'' on PCGamingWiki]</small></ref><ref><small>[https://steamdb.info/app/362890/info/ ''Black Mesa'' on SteamDB]</small></ref> * [[PBR]] support ** Implemented in ''Strata Source'' and ''Titanfall'' branch * WebM support ** Implemented in Strata Source and [[Hunt Down the Freeman|''Hunt Down the Freeman'']] * [[Panorama UI]], a new UI framework, which allows building user-friendly GUI using modern web technologies ** Backported to ''Counter-Strike: Global Offensive'' * [[Steam Audio]], a full-featured sound system ** Implemented in ''Strata Source'' * [[Rubikon]], a new in-house physics engine with features, such as cloth simulation ==Official and licensed games using Source 2== {| class="wikitable" ! Release date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2015 || [[Dota 2]] || colspan="2" rowspan="10" | [[Valve Corporation|Valve]] || Linux, macOS, Windows || Port from [[Source Engine|Source]], Source 2's debut. |- | rowspan="3" | 2016 || SteamVR Performance Test || Windows || Non-interactive version of the Robot Repair demo. VR only. |- | Robot Repair (''The Lab'') || Linux, Windows || The only minigame which uses Source 2, everything else uses [[Unity]]. VR only. |- | Destinations || Windows || Replaced with [[SteamVR Home]]. VR only. |- | 2017 || [[SteamVR Home]] || Linux, Windows || VR only. |- | 2018 || Artifact || Linux, macOS, Windows |- | 2019 || Dota Underlords || Android, iOS, Linux, macOS, Windows |- | 2020 || [[Half-Life: Alyx]] || rowspan="2" | Linux, Windows || VR only. |- | 2022 || [[Aperture Desk Job]] || Optimized for Steam Deck. |- | Q3 2023 || [[Counter-Strike 2]] || Windows || Available as a Limited Test Release. |- | TBA || [[s&box]] || colspan="2" | [[Facepunch Studios|Facepunch]] || Windows || First third-party game. Available as a Developer Preview. |} ==References== <references /> [[Category:Engines]] [[Category:Valve Corporation engines]] 252fb10d549586c086b7896d4cc1642726b1bc52 File:Stardew Valley Header Art.jpg 6 47 158 2023-08-17T15:54:10Z LinkinWires 2 Stardew Valley header art. Stardew Valley and the header art belong to ConcernedApe. Sourced from Half-Life Steam page at https://store.steampowered.com/app/413150/Stardew_Valley wikitext text/x-wiki == Summary == Stardew Valley header art. Stardew Valley and the header art belong to ConcernedApe. Sourced from Half-Life Steam page at https://store.steampowered.com/app/413150/Stardew_Valley b811c4cb58a40b4615d0a19d74e211fc4e2e47d6 Stardew Valley 0 48 159 2023-08-17T16:43:04Z LinkinWires 2 Created page with "{{Stub}} {{Infobox Game | title = Stardew Valley | image = [[File:Stardew Valley Header Art.jpg|290px]] | caption = | developers = ConcernedApe | publishers = ConcernedApe<ref group="note"><small>Initially published by Chucklefish</small></ref> | release = 2016 | engine = [[MonoGame]] (.NET 5.0)<ref group="note"><small>Previously used [[XNA Framework]] (.NET Framework 4.5.2)</small></ref> | language = [[C#]] | platforms = Android, iOS, Li..." wikitext text/x-wiki {{Stub}} {{Infobox Game | title = Stardew Valley | image = [[File:Stardew Valley Header Art.jpg|290px]] | caption = | developers = ConcernedApe | publishers = ConcernedApe<ref group="note"><small>Initially published by Chucklefish</small></ref> | release = 2016 | engine = [[MonoGame]] (.NET 5.0)<ref group="note"><small>Previously used [[XNA Framework]] (.NET Framework 4.5.2)</small></ref> | language = [[C#]] | platforms = Android, iOS, Linux, macOS, Nintendo Switch, PlayStation 4, PlayStation Vita, Windows, Xbox One }} '''''Stardew Valley''''' is a RPG and life simulator developed by ConcernedApe and initially published by Chucklefish in 2016. ''Stardew Valley'' is still maintained, periodicly reciving updates. ''Stardew Valley'' is written in [[C#]] and utilizes [[MonoGame]] framework. == Modding == Modding of ''Stardew Valley'' is supported on Android, Linux, macOS and Windows. Vanilla ''Stardew Valley'' only supports XNB mods, which can only replace original or even other XNB mods' assets and are not recommended. Most mods nowadays make use of [[SMAPI|''SMAPI'']] mod loader, which allows to add and modify game code and assets. ''SMAPI'' also handles incompatibilites between game and mods, stops faulty mods from crashing the game, checks for mod updates and automaticly provides crossplatform compatibility. In ''SMAPI'' ecosystem XNB mods are replaced by [[Content Patcher|''Content Patcher'']], a mod which loads content packs, that can replace assets without replacing original files. ==Notes== <references group="note" /> [[Category:Games]] [[Category:MonoGame-based games]] 2cd9c9c4b9b8c735e571faf337dd35aa3d5f5525 Source 2009 0 40 160 147 2023-09-02T12:07:31Z LinkinWires 2 wikitext text/x-wiki {{Stub}} {{RedirectNotice|Source Multiplayer|Source 2013 Multiplayer|[[Source 2013]]}} '''''Source 2009''''' and '''''Source Multiplayer''''' are the versions of [[Source Engine]], which were released in 2009 as an update to The Orange Box branch. Most older Valve games, which used [[Source 2006]] and [[Source 2007]], were upgraded to Source 2009 or Source Multiplayer in 2010. The branches were superseded by [[Source 2013|Source 2013 Singleplayer]] and [[Source 2013|Source 2013 Multiplayer]]. The source code and [[Source SDK Base]] for these versions is not available, and thus modding for these branches is not available. == New features in comparison to Source 2007 == * macOS support * Models and blobs in particles * [[phys_bone_follower|<code>phys_bone_follower</code>]] can now be disabled == Official and licensed games, which used or are still using Source 2009 == {{See|[[:category:Source 2009-based games|Source 2009-based games]]}} {{See|[[:category:Previously Source 2009-based games|Previously Source 2009-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | 2009 || Zeno Clash || colspan="2" | ACE Team || Windows |- | rowspan="4" | 2010 || [[Half-Life 2]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="4" | macOS, Windows || rowspan="4" | Upgraded to [[Source 2013|Source 2013 Singleplayer]] |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | [[Portal]] |- | 2011 || Postal III || Trashmasters || Akella || Windows |} == Official and licensed games, which used or are still using Source Multiplayer == {{See|[[:category:Source Multiplayer-based games|Source Multiplayer-based games]]}} {{See|[[:category:Previously Source Multiplayer-based games|Previously Source Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="5" | 2010 || [[Counter-Strike: Source]] || rowspan="4" colspan="2" | [[Valve Corporation|Valve]] || rowspan="5" | macOS, Windows || rowspan="5" | Upgraded to [[Source 2013|Source 2013 Multiplayer]] |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Team Fortress 2]] |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] |- | ?{{ClarifySuperscript}} || [[The Ship: Murder Party]] || Outerlight || Outerlight, Merscom, Mindscape || Windows |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 939f9307cf250ee37c93d37c8345fd54482931ae Source 2013 0 42 161 150 2023-09-02T12:10:01Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2013 Singleplayer''''' and '''''Source 2013 Multiplayer''''' are the versions of [[Source Engine]], which were released in 2013 as an a final iteration of The Orange Box branch. All Valve games, which used [[Source 2006]], [[Source 2009]] and [[Source Multiplayer]] were upgraded to these branches. With the release of these versions, [[Source SDK]] app in [[Steam]] was deprecated and method of acquiring the source code has changed. == New features in comparison to Source 2009 == * [[VPK]] packaging format ** This was ported from [[Left 4 Dead engine branch|''Left 4 Dead'' engine branch]] to all games that used Source Engine and [[GCF]] packaging format * Mounting custom resources from the <code>custom</code> folder * Linux support * Static prop lightmaps ** Exclusive to Source 2013 Multiplayer * Per-texel color tint masking for models ** Ported from ''Left 4 Dead'' engine branch * Swaying trees ** Ported from ''Left 4 Dead'' engine branch to [[Team Fortress 2|''Team Fortress 2'']], implemented in [[Garry's Mod|''Garry's Mod'']], [[Black Mesa|''Black Mesa'']] and [[Mapbase|''Mapbase'']] * [[BSP]] compression ** Exclusive to Source 2013 Multiplayer * [[VScript]] ** Implemented in ''Garry's Mod'', ''Mapbase'' and ''Team Fortress 2''. ''Mapbase'' and ''Team Fortress 2'' use [[Squirrel]] version 3.1 and 3.2 respectively, while ''Garry's Mod'' uses [[Lua]] == Deprecated or broken features == * Models and blobs in particles == Official and licensed games, which use Source 2013 Singleplayer == {{See|[[:category:Source 2013 Singeplayer-based games|Source 2013 Singeplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="6" | 2013 || [[Half-Life 2]] || rowspan="6" colspan="2" | [[Valve Corporation|Valve]] || rowspan="6" | Linux, macOS, Windows |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | [[Half-Life 2: Lost Coast]] |- | [[Half-Life: Source]] |- | [[Portal]] |- | 2020 || G String || Eyaura || LunchHouse Software || Windows |} == Official and licensed games, which use Source 2013 Multiplayer == {{See|[[:category:Source 2013 Multiplayer-based games|Source 2013 Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="6" | 2013 || [[Counter-Strike: Source]] || rowspan="5" colspan="2" | [[Valve Corporation|Valve]] || rowspan="6" | Linux, macOS, Windows |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life Deathmatch: Source]] |- | [[Team Fortress 2]] |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Uses a custom branch with unique and ported from later engine branches features |- | 2020 || [[Black Mesa]] || colspan="2" | [[Crowbar Collective]] || Linux, Windows || Released on Steam in 2015 as an early access game. Uses a custom branch known as [[Xengine]] |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] cb37c5a03b82cff22896e066f6ab176ba81f53dd 162 161 2023-09-02T14:38:22Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2013 Singleplayer''''' and '''''Source 2013 Multiplayer''''' are the versions of [[Source Engine]], released in 2013 as a final iteration of The Orange Box branch. All Valve games, which used [[Source 2006]], [[Source 2009]] and [[Source Multiplayer]] were upgraded to these branches. With the release of these versions, [[Source SDK]] app in [[Steam]] was deprecated and the method of acquiring the source code has changed. == New features in comparison to Source 2009 == * [[VPK]] packaging format ** This was ported from [[Left 4 Dead engine branch|''Left 4 Dead'' engine branch]] to all games that used Source Engine and [[GCF]] packaging format * Mounting custom resources from the <code>custom</code> folder * Linux support * Static prop lightmaps ** Exclusive to Source 2013 Multiplayer * Per-texel color tint masking for models ** Ported from ''Left 4 Dead'' engine branch * Swaying trees ** Ported from ''Left 4 Dead'' engine branch to [[Team Fortress 2|''Team Fortress 2'']], implemented in [[Garry's Mod|''Garry's Mod'']], [[Black Mesa|''Black Mesa'']] and [[Mapbase|''Mapbase'']] * [[BSP]] compression ** Exclusive to Source 2013 Multiplayer * [[VScript]] ** Only available in ''Garry's Mod'', ''Mapbase'' and ''Team Fortress 2''. ''Mapbase'' and ''Team Fortress 2'' use [[Squirrel]] version 3.1 and 3.2 respectively, while ''Garry's Mod'' uses [[Lua]] == Deprecated or broken features == * Models and blobs in particles == Official and licensed games, which use Source 2013 Singleplayer == {{See|[[:category:Source 2013 Singleplayer-based games|Source 2013 Singleplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="6" | 2013 || [[Half-Life 2]] || rowspan="6" colspan="2" | [[Valve Corporation|Valve]] || rowspan="6" | Linux, macOS, Windows |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | [[Half-Life 2: Lost Coast]] |- | [[Half-Life: Source]] |- | [[Portal]] |- | 2020 || G String || Eyaura || LunchHouse Software |} == Official and licensed games, which use Source 2013 Multiplayer == {{See|[[:category:Source 2013 Multiplayer-based games|Source 2013 Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="6" | 2013 || [[Counter-Strike: Source]] || rowspan="5" colspan="2" | [[Valve Corporation|Valve]] || rowspan="6" | Linux, macOS, Windows |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life Deathmatch: Source]] |- | [[Team Fortress 2]] || Has features not available to other official games that also use this branch, such as VScripts |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Uses a custom branch that has features, which are unique or ported from later engine branches |- | 2020 || [[Black Mesa]] || colspan="2" | [[Crowbar Collective]] || Linux, Windows || Released on Steam in 2015 as an early access game. It uses a custom branch known as [[Xengine]] |- | 2022 || Hunt Down The Freeman || colspan="2" | Royal Rudius Entertainment || rowspan="2" | Windows || Switched from Source 2013 Singleplayer in 2022 to allow BSP compression |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 8fac65e87317412488bb08ef3eecd726d0440d72 163 162 2023-09-02T14:40:19Z LinkinWires 2 wikitext text/x-wiki {{Stub}} '''''Source 2013 Singleplayer''''' and '''''Source 2013 Multiplayer''''' are the versions of [[Source Engine]], released in 2013 as a final iteration of The Orange Box branch. All Valve games, which used [[Source 2006]], [[Source 2009]] and [[Source Multiplayer]] were upgraded to these branches. With the release of these versions, [[Source SDK]] app in [[Steam]] was deprecated and the method of acquiring the source code has changed. == New features in comparison to Source 2009 == * [[VPK]] packaging format ** This was ported from [[Left 4 Dead engine branch|''Left 4 Dead'' engine branch]] to all games that used Source Engine and [[GCF]] packaging format * Mounting custom resources from the <code>custom</code> folder * Linux support * Static prop lightmaps ** Exclusive to Source 2013 Multiplayer * Per-texel color tint masking for models ** Ported from ''Left 4 Dead'' engine branch with some improvements * Swaying trees ** Only available in [[Black Mesa|''Black Mesa'']], [[Garry's Mod|''Garry's Mod'']], [[Mapbase|''Mapbase'']] and [[Team Fortress 2|''Team Fortress 2'']] * [[BSP]] compression ** Exclusive to Source 2013 Multiplayer * [[VScript]] ** Only available in ''Garry's Mod'', ''Mapbase'' and ''Team Fortress 2''. ''Mapbase'' and ''Team Fortress 2'' use [[Squirrel]] version 3.1 and 3.2 respectively, while ''Garry's Mod'' uses [[Lua]] == Deprecated or broken features == * Models and blobs in particles == Official and licensed games, which use Source 2013 Singleplayer == {{See|[[:category:Source 2013 Singleplayer-based games|Source 2013 Singleplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="6" | 2013 || [[Half-Life 2]] || rowspan="6" colspan="2" | [[Valve Corporation|Valve]] || rowspan="6" | Linux, macOS, Windows |- | [[Half-Life 2: Episode One]] |- | [[Half-Life 2: Episode Two]] |- | [[Half-Life 2: Lost Coast]] |- | [[Half-Life: Source]] |- | [[Portal]] |- | 2020 || G String || Eyaura || LunchHouse Software |} == Official and licensed games, which use Source 2013 Multiplayer == {{See|[[:category:Source 2013 Multiplayer-based games|Source 2013 Multiplayer-based games]]}} {| class="wikitable" |- ! Release/Upgrade date !! Title !! Developer(s) !! Publisher(s) !! Platform(s) !! Notes |- | rowspan="6" | 2013 || [[Counter-Strike: Source]] || rowspan="5" colspan="2" | [[Valve Corporation|Valve]] || rowspan="6" | Linux, macOS, Windows |- | [[Day of Defeat: Source]] |- | [[Half-Life 2: Deathmatch]] |- | [[Half-Life Deathmatch: Source]] |- | [[Team Fortress 2]] || Has features not available to other official games that also use this branch, such as VScripts |- | [[Garry's Mod]] || [[Facepunch Studios|Facepunch]] || [[Valve Corporation|Valve]] || Uses a custom branch that has features, which are unique or ported from later engine branches |- | 2020 || [[Black Mesa]] || colspan="2" | [[Crowbar Collective]] || Linux, Windows || Released on Steam in 2015 as an early access game. It uses a custom branch known as [[Xengine]] |- | 2022 || Hunt Down The Freeman || colspan="2" | Royal Rudius Entertainment || rowspan="2" | Windows || Switched from Source 2013 Singleplayer in 2022 to allow BSP compression |} [[Category:Engines]] [[Category:Valve Corporation engines]] [[Category:Source Engine branches]] 4f22a961369c053a900b68bd744654725eb3254a